ambient life – Talk

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 1: Line 1:
Is ambient life actually a side? In my testing, animals placed on the ambient life side are actually civilians. --[[User:Ceeeb|Ceeeb]] 06:33, 22 October 2009 (CEST)
Is ambient life actually a side? In my testing, animals placed on the ambient life side are actually civilians. --[[User:Ceeeb|Ceeeb]] 06:33, 22 October 2009 (CEST)
: Can a mod please delete this article, I can't see any evidence of such data type or command --[[User:Ceeeb|Ceeeb]] 14:48, 24 October 2009 (CEST)
: Can a mod please delete this article, I can't see any evidence of such data type or command --[[User:Ceeeb|Ceeeb]] 14:48, 24 October 2009 (CEST)
--[[User:Tom 48 97|tom_48_97]] 12:36, 8 September 2010 (CEST)
Don't know how it's coded (not searched in fact), but when you add an animal on the editor, the code is as follow :
class Item0
{
position[]={8060.105,296.04001,1883.0215};
special="NONE";
id=1;
side="AMBIENT LIFE";
vehicle="Sheep01_EP1";
skill=0.60000002;
text="lool";
};
And when you test the side in game, it returns civ

Revision as of 11:36, 8 September 2010

Is ambient life actually a side? In my testing, animals placed on the ambient life side are actually civilians. --Ceeeb 06:33, 22 October 2009 (CEST)

Can a mod please delete this article, I can't see any evidence of such data type or command --Ceeeb 14:48, 24 October 2009 (CEST)

--tom_48_97 12:36, 8 September 2010 (CEST) Don't know how it's coded (not searched in fact), but when you add an animal on the editor, the code is as follow :

class Item0
{ 
	position[]={8060.105,296.04001,1883.0215};
	special="NONE";
	id=1;
	side="AMBIENT LIFE";
	vehicle="Sheep01_EP1";
	skill=0.60000002;
	text="lool";
};

And when you test the side in game, it returns civ