MadDogX/Sandbox – User
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=== Object Oriented scripting === | === Object Oriented scripting === | ||
In addition to SQF, give us the ability to create object oriented scripts with a new set of OOP specific commands. | In addition to SQF, give us the ability to create object oriented scripts with a new set of OOP specific commands. | ||
=== Weapon handling === | === Weapon handling === | ||
Treat all weapons as objects and magazines as objects with their own attributes and methods, including the ability to add custom attributes and methods. When a weapon or magazine is dropped and picked up by someone else, it would of course keep any assigned attributes. | Treat all weapons as objects and magazines as objects with their own attributes and methods, including the ability to add custom attributes and methods. When a weapon or magazine is dropped and picked up by someone else, it would of course keep any assigned attributes. |
Revision as of 20:02, 19 January 2011
Personal wish list for ARMA 2 or a future ARMA game
Object Oriented scripting
In addition to SQF, give us the ability to create object oriented scripts with a new set of OOP specific commands.
Weapon handling
Treat all weapons as objects and magazines as objects with their own attributes and methods, including the ability to add custom attributes and methods. When a weapon or magazine is dropped and picked up by someone else, it would of course keep any assigned attributes.