setSoundEffect: Difference between revisions

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(Added a third example to show how you need a dummy sound when using soundDet for triggers, or you will get an error message that will throw most people off from using it.)
m (VBS2 scripting category removal)
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[[Category:Command_Group:_Sounds|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Sounds|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands VBS2|{{uc:{{PAGENAME}}}}]]

Revision as of 05:18, 19 July 2011

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Defines the different sound effects. Sound / voice plays a 2D / 3D sound from CfgSounds. SoundEnv plays an enviromental sound from CfgEnvSounds. SoundDet (only for triggers) creates a dynamic sound object attached to a trigger defined in CfgSFX.
Groups:
Uncategorised

Syntax

Syntax:
trigger setSoundEffect [sound, voice, soundEnv, soundDet]
Parameters:
trigger: Object
[sound, voice, soundEnv, soundDet]: Array of strings
Return Value:
Nothing

Alternative Syntax

Syntax:
waypoint setSoundEffect [sound, voice, soundEnv, soundDet]
Parameters:
waypoint: Array - format Waypoint
[sound, voice, soundEnv, soundDet]: Array of strings
Return Value:
Nothing

Examples

Example 1:
_trigger setSoundEffect ["Alarm", "", "", ""]
Example 2:
 [_group1,2] setSoundEffect ["Alarm", "", "", ""]
Example 3:
_trigger setSoundEffect ["NoSound", "", "", "MySound"]; //NoSound = cfgSound dummy (no sound file), MySound = cfgSFX sound effect.

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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