waypointAttachVehicle: Difference between revisions
Jump to navigation
Jump to search
m (Added SEEALSO) |
m (VBS2 scripting category removal) |
||
Line 45: | Line 45: | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group:_Waypoints|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Waypoints|{{uc:{{PAGENAME}}}}]] | ||
Revision as of 05:21, 19 July 2011
Description
- Description:
- Attaches a Unit to the given Waypoint.
- Groups:
- Uncategorised
Syntax
- Syntax:
- waypoint waypointAttachVehicle vehicleName
- Parameters:
- waypoint: Array - format Waypoint
- vehicleName: Object
- Return Value:
- Nothing
Examples
- Example 1:
[_grp, 2] waypointAttachVehicle vehicle player
- Example 2:
[_grp, 2] waypointAttachVehicle _soldier1
____________________________________________________________________________________________
Additional Information
- See also:
- waypointAttachedVehicle
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on June 19, 2010 - 09:44
- Str
- You can attach waypoint only to vehicle inserted from classic editor. Trying to attach it to dynamically spawned (createUnit, createVehicle) won't work. Engine will then try to find suitable target by itself, affecting game performance.