setMimic: Difference between revisions
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* '''"Agresive"''' | * '''"Agresive"''' | ||
* '''"Angry"''' | * '''"Angry"''' | ||
Since Arma 2 OA 1.6*, these values are used : | |||
* '''"neutral"''' | |||
* '''"dead"''' | |||
* '''"danger"''' | |||
* '''"hurt"''' | |||
* '''"aware"''' | |||
* '''"safe"''' | |||
* '''"combat"''' | |||
|= Description | |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 13:08, 27 July 2011
Description
- Description:
- Set person's facial expression. Following mimic values are recognized:
- "Default"
- "Normal"
- "Smile"
- "Hurt"
- "Ironic"
- "Sad"
- "Cynic"
- "Surprised"
- "Agresive"
- "Angry"
- "neutral"
- "dead"
- "danger"
- "hurt"
- "aware"
- "safe"
- "combat"
- Groups:
- Uncategorised
Syntax
- Syntax:
- person setMimic mimic
- Parameters:
- person: Object
- mimic: String. as above
- Return Value:
- Nothing
Examples
- Example 1:
_soldier1 setmimic "angry"
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- The-architect
- To give the impression of hard faced guys going into a mission, use the setmimic "angry" command. I always have this on my guys to stop them grinning during a cutscene/mission.
- Ceeeb
- In OFP v1.96, a character will keep any facial expression you set indefinately. Setmimic to "" to return soldier to automatic facial expressions.
- Posted on Jan 19, 2010 - 15:30 (CEST)
- Lou Montana
- Not working in Arma 2 1.05.