globalChat: Difference between revisions
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In '''OFP 1.96''', this command can be used by a [[Game_Logic]] unit, which will result in the text being displayed on screen without any indication of the side of radio source, or quotation marks. For example : ''gamelogic1 globalchat "hello world"'' will create the text ''hello world'' in the radio log. | In '''OFP 1.96''', this command can be used by a [[Game_Logic]] unit, which will result in the text being displayed on screen without any indication of the side of radio source, or quotation marks. For example : ''gamelogic1 globalchat "hello world"'' will create the text ''hello world'' in the radio log. | ||
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Revision as of 13:34, 21 October 2011
Description
- Description:
- Make a unit send a text message over the global radio channel.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit globalChat chatText
- Parameters:
- unit: Object
- chatText: String - the message that should be sent
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne globalChat "Show this text"
Additional Information
- See also:
- sideChatgroupChatvehicleChat
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Ceeeb
- In OFP 1.96, this command can be used by a Game_Logic unit, which will result in the text being displayed on screen without any indication of the side of radio source, or quotation marks. For example : gamelogic1 globalchat "hello world" will create the text hello world in the radio log.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Interaction
- Command Group: Radio Control
- Scripting Commands ArmA2