setCaptive: Difference between revisions
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[[Category:Scripting Commands| | [[Category:Scripting Commands|SETCAPTIVE]] | ||
[[Category:Scripting Commands OFP 1.97| | [[Category:Scripting Commands OFP 1.97|SETCAPTIVE]] | ||
[[Category:Scripting Commands OFP 1.46| | [[Category:Scripting Commands OFP 1.46|SETCAPTIVE]] | ||
[[Category:Scripting Commands ArmA| | [[Category:Scripting Commands ArmA|SETCAPTIVE]] | ||
Revision as of 16:19, 4 May 2006
person setCaptive status
Operand types:
person: Object
status: Boolean
Type of returned value:
Description:
Mark unit as captive.
If unit is a vehicle, commander is marked.
A captive is neutral to everyone.
Note: This function does not remove unit's weapons.
Note: If you make a unit captive, that unit will still fire on the enemy, but the enemy will not fire back.
Example:
soldier1 setCaptive true