preloadObject: Difference between revisions

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m (VBS2 scripting category removal)
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[[Category:Scripting Commands ArmA|PRELOADOBJECT]]
[[Category:Scripting Commands ArmA|PRELOADOBJECT]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 11:23, 2 November 2011

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Preload all textures, materials and proxies needed to render given object. Object can be determined either by config class name (CfgVehicles), or by Unit. Returns true once all data is loaded and ready.
Groups:
Uncategorised

Syntax

Syntax:
Boolean = distance preloadObject object
Parameters:
distance: Number
object: Object or String
Return Value:
Boolean

Examples

Example 1:
spawn {waitUntil {10 preloadObject "SoldierW"}}
Example 2:
spawn {waitUntil {10 preloadObject leader player}}

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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