Startup Parameters Config File: Difference between revisions
Jump to navigation
Jump to search
m (→Format) |
m (Added sample for "MissionFileToOpenInTheEditor") |
||
Line 44: | Line 44: | ||
-skipIntro | -skipIntro | ||
-world=none | -world=none | ||
-mod=Expansion;Expansion\beta;Expansion\beta\Expansion;@cwr2</pre> | -mod=Expansion;Expansion\beta;Expansion\beta\Expansion;@cwr2 | ||
"c:\arma2\Users\USERNAME\missions\MissionName.Desert_E\mission.sqm"</pre> | |||
== External links == | == External links == |
Revision as of 10:12, 5 November 2011
The config file can be used to put startup parameters in, instead of specifying them at a shortcut/commandline.
Note: .par file does not (all will not) support some low level parameters, like -cpuCount, -malloc or -exthreads, as those need to be initialized before any file operations are done.
Pre build 86060
Location
Inside game folder
Depending on Game:
- ArmA2.par
- ArmA2OA.par
- TakeOnH.par
Format
class Arg { startupParameter="-startupParameter" startupParameter2="-startupParameter2=value1;value2" };
Example
class Arg { nosplash="-nosplash"; skipIntro="-skipIntro"; world="-world=none"; mod="-mod=Expansion;Expansion\beta;Expansion\beta\Expansion;@cwr2"; };
Post build 86060
Location
Location can be defined with -par=parameterFileName startup parameter. If file extension is .par the formatting described previously is required. With any other extension (like .txt) a plain text is assumed, with one command line option per line. In both cases the file is preprocessed before parsing, allowing C++ style comments and #define-s to be used.
Format
-startupParameter -startupParameter2=value1;value2 MissionFileToOpenInTheEditor
Example
-nosplash -skipIntro -world=none -mod=Expansion;Expansion\beta;Expansion\beta\Expansion;@cwr2 "c:\arma2\Users\USERNAME\missions\MissionName.Desert_E\mission.sqm"