switch: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (added white space)
Line 17: Line 17:
____________________________________________________________________________________________
____________________________________________________________________________________________
   
   
|x1= <code>switch (_a) [[switch do|do]] {[[case]] 1: {block}; [[case]] 2 : {block}; [[default]] {block};}</code> |= Example 1
|x1= <code>switch (_a) [[switch do|do]] {[[case]] 1 : {block}; [[case]] 2 : {block}; [[default]] {block};}</code> |= Example 1
|x2= <code>_color <nowiki>=</nowiki><br>switch (side player) do <br>{ <br>&nbsp;&nbsp;case west: {"ColorGreen"}; <br>&nbsp;&nbsp;case east: {"ColorRed"}; <br>};</code>
|x2= <code>_color <nowiki>=</nowiki><br>switch (side player) do <br>{ <br>&nbsp;&nbsp;case west: {"ColorGreen"}; <br>&nbsp;&nbsp;case east: {"ColorRed"}; <br>};</code>
|x3= <code>_fn_moveForward  <nowiki>=</nowiki> { /*...code...*/ };<br/>_fn_moveBackward <nowiki>=</nowiki> { /*...code...*/ };<br/>_fn_invalidKey  <nowiki>=</nowiki> { /*...code...*/ };<br/><br/>switch true do {<br/>&nbsp;&nbsp;[[case]] (_dikCode in actionKeys "MoveForward")  : _fn_moveForward;<br/>&nbsp;&nbsp;[[case]] (_dikCode in actionKeys "MoveBackward") : _fn_moveBackward;<br/>&nbsp;&nbsp;[[default]]                                        _fn_invalidKey;<br/>};<br/></code>
|x3= <code>_fn_moveForward  <nowiki>=</nowiki> { /*...code...*/ };<br/>_fn_moveBackward <nowiki>=</nowiki> { /*...code...*/ };<br/>_fn_invalidKey  <nowiki>=</nowiki> { /*...code...*/ };<br/><br/>switch true do {<br/>&nbsp;&nbsp;[[case]] (_dikCode in actionKeys "MoveForward")  : _fn_moveForward;<br/>&nbsp;&nbsp;[[case]] (_dikCode in actionKeys "MoveBackward") : _fn_moveBackward;<br/>&nbsp;&nbsp;[[default]]                                        _fn_invalidKey;<br/>};<br/></code>

Revision as of 07:34, 4 February 2012

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
See switch do
Groups:
Uncategorised

Syntax

Syntax:
switch exp
Parameters:
exp: Anything
Return Value:
Switch Type

Examples

Example 1:
switch (_a) do {case 1 : {block}; case 2 : {block}; default {block};}
Example 2:
_color =
switch (side player) do
{
  case west: {"ColorGreen"};
  case east: {"ColorRed"};
};
Example 3:
_fn_moveForward = { /*...code...*/ };
_fn_moveBackward = { /*...code...*/ };
_fn_invalidKey = { /*...code...*/ };

switch true do {
  case (_dikCode in actionKeys "MoveForward")  : _fn_moveForward;
  case (_dikCode in actionKeys "MoveBackward") : _fn_moveBackward;
  default _fn_invalidKey;
};

Additional Information

See also:
Control Structures

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section