DamonDaemon – User

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'''sideAirFriction = 1.0;'''<br>
'''sideAirFriction = 1.0;'''<br>
'''maneuvrability = 90;'''<br>
'''maneuvrability = 90;'''<br>
''one can get a Missile that turns like a Basterd, and never misses it's target, only time it misses is when the Server laggs like Hell, then there is a slim chance of it missing; in that case, add''
''one can get a Missile that turns like a Basterd, and never misses it's target, only time it misses is when the Server laggs like Hell, then there is a slim chance of it missing; in that case, add''<br>
'''manualControl = 1;'''<br>
'''manualControl = 1;'''<br>
'''maxControlRange = 9000;'''<br>
'''maxControlRange = 9000;'''<br>
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==Commander Guns Smoke==
==Commander Guns Smoke==
''The huge pile of smoke that the commander gun "exhales" is actually linked to the''<br>
''The huge pile of smoke that the commander gun "exhales" is actually linked to the''<br>
'''muzzleEffect = "";'''
'''muzzleEffect = "";'''<br>
''adding this/overwriting existing values with this one will remove the "overly strong smoke effects" of some guns (commander seat seems to be mostly affected by this)''.
''adding this/overwriting existing values with this one will remove the "overly strong smoke effects" of some guns (commander seat seems to be mostly affected by this)''.

Revision as of 23:08, 13 March 2012

I always loved wikis for the fact that just because NOBODY else understands what you do, it gets simply deleted for being "nonsense" or "not proven";

I play and mod the entire Arma series (also including OFP:CWC back in the day) longer than ANYBODY else, so stfu you noobs. What I write is always TRUE, proven and 100% straightforward.

I was a bit too harsh, so I changed this a bit around:

If I write something that doesnt make Sense to some1 give me a ring (meaning post me a message or something) and I'll try to explain it further; I'm from ze Netherlands, so I do not have the perfect knowledge of the english language, although my understanding is perfect. it's only my own way to explain and express, that's where some "Misunderstandings" originate from. DamonDaemon 22:01, 10 February 2012 (CET)


Missiles behaviour experiments

With settings:
trackOversteer = 1;
trackLead = 0.2;
simulationStep = 0.001;
sideAirFriction = 1.0;
maneuvrability = 90;
one can get a Missile that turns like a Basterd, and never misses it's target, only time it misses is when the Server laggs like Hell, then there is a slim chance of it missing; in that case, add
manualControl = 1;
maxControlRange = 9000;
and the Missile will circle around it's target UNTIL it either A) Times out or B) Hits the Target.

Mediocre maxspeed (900) and thrust (870) help the missile fly and intercept decently fast AND maneuvre decently accurate (Laggs not included).

Commander Guns Smoke

The huge pile of smoke that the commander gun "exhales" is actually linked to the
muzzleEffect = "";
adding this/overwriting existing values with this one will remove the "overly strong smoke effects" of some guns (commander seat seems to be mostly affected by this).