laserTarget: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Text replace - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}} {{uc:{{PAGENAME}}}}") |
||
Line 45: | Line 45: | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
[[Category:ArmA 2 OA: New Scripting Commands List|{{uc:{{PAGENAME}}}}]] | [[Category:ArmA 2 OA: New Scripting Commands List|{{uc:{{PAGENAME}}}}]] |
Revision as of 11:56, 25 March 2013
Description
- Description:
- Returns target created by given unit (gunner in vehicle or on foot).
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_target = laserTarget gunner heli;
- Example 2:
_designatedPos = position laserTarget player;
Additional Information
- See also:
- cursorTarget
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- tom_48_97
- Need to be try with a soldier and laser designator
- DarkWanderer
- Works with either infantry or vehicles. Returns [0,0,0] if no target is present
- Franze
- You can only get a unit's lasertarget if it is local to you.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- ArmA 2 OA: New Scripting Commands List