Mission Presentation – Arma 3

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#* <big>[[Notification]]</big>
#* <big>[[Notification]]</big>
#*: [[File:A3_notification.jpg|200px]]
#*: [[File:A3_notification.jpg|200px]]
#* <big>[[Arma_3_Communication_Menu|Communication Menu]]</big>
#*: [[File:A3_commMenu.jpg|200px]]
#* <big>Hint</big>
#* <big>Hint</big>
#* <big>Respawn Screen</big> ''(MP only)''
#* <big>Respawn Screen</big> ''(MP only)''

Revision as of 07:58, 16 May 2013


In order to play a mission from the main menu, player has to go through multiple menus. While in mission itself, additional user interface elements are available.

Mission designers are advised to configure all of them correctly in order to make their missions consistent and comfortable for players. It's important to realize your mission doesn't start when player takes controls, but is presented already in main menu, during loading or when reading briefing. Every impression counts.

Sequence

  1. Overview (SP) or Mission lobby (MP)
    • Can include campaign or mission folder overview
  2. Loading Screen
    A3 loading mission.jpg
  3. Briefing (optional)
  4. Establishing shot (optional)
  5. Mission
  6. Closing Shot (optional)
    A3 closingShot.jpg
  7. Debriefing (optional)
    A3 debriefing.jpg
  8. Return back to 1 (in single missions) or 2 (in campaign)