Curator – Arma 3

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
[[File:arma3 curator eye.png|center|128px]]
'''Curator''' is a technical name for [[Arma 3 Zeus]] game master system. Every involved scripting command, event handler or class name contains the name. The reason for it is to have a generic name which can be passed from project to project without any associations.
'''Curator''' is a technical name for [[Arma 3 Zeus]] game master system. Every involved scripting command, event handler or class name contains the name. The reason for it is to have a generic name which can be passed from project to project without any associations.



Revision as of 16:48, 17 February 2014

arma3 curator eye.png

Curator is a technical name for Arma 3 Zeus game master system. Every involved scripting command, event handler or class name contains the name. The reason for it is to have a generic name which can be passed from project to project without any associations.

Setup

The central piece of every curator is Game Master module, otherwise referred to as Curator Logic. It stores every setting, like editing areas, available objects or their costs.

You can find the module in Modules (F7) > Zeus > Game Master

In module arguments, can set the curator unit (either specific unit, player with given UID or server admin) and that's all you need to add game master to your mission. Without any further settings, all objects will be available for free and whole map will be editable.

Available Objects

Costs

Editable Objects

Editing Areas

Camera Areas