addMissionEventHandler: Difference between revisions
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Killzone Kid (talk | contribs) (Draw3D will not fire on dedi or when alt_tabbed) |
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<br/>"draw3D" | <br/>"draw3D" | ||
'''NOTE:''' It seems "Draw3D" mission EH is connected to your primary display. It will stop firing as soon as you Alt+Tab from the game and resume when you come back. | '''NOTE:''' It seems "Draw3D" mission EH is connected to your primary display. It will stop firing as soon as you Alt+Tab from the game and resume when you come back (unless Arma 3 client is launched with -window -nopause params). "Draw3D" does not fire at all on a dedicated server. |= Description | ||
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Revision as of 10:21, 12 March 2014
Description
- Description:
- Adds mission event handler. Every event will create an array named _this, which contains specific information about the particular event. Available mission event handlers:
"loaded"
"ended"
"draw3D" NOTE: It seems "Draw3D" mission EH is connected to your primary display. It will stop firing as soon as you Alt+Tab from the game and resume when you come back (unless Arma 3 client is launched with -window -nopause params). "Draw3D" does not fire at all on a dedicated server. - Groups:
- Uncategorised
Syntax
- Syntax:
- addMissionEventHandler [type, command]
- Parameters:
- [type, command]: Array
- type: String
- command: Code or String - By default executed in missionNamespace
- Return Value:
- Number - The index of the currently added mission event handler is returned.
Examples
- Example 1:
_id = addMissionEventHandler ["ended",{_this exec "missionEnded.sqs"}];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on March 3, 2013 - 16:34
- Druid
- There is only one type at this time:
ended - It is triggered when the mission is successfuly ended. In variable _this is stored type of the end ("end1","end2", etc.).