deleteVehicle: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (formating text) |
||
Line 31: | Line 31: | ||
'''Example:''' | '''Example:''' | ||
'''deleteVehicle''' tankOne | '''deleteVehicle''' tankOne | ||
'''Comments:''' | '''Comments:''' | ||
*Since this function will not delete a player unit, a useful multiplayer application is the removal of AI created by players leaving the game. If you run '''deleteVehicle''' for every playable soldier, the AI units will be removed. | |||
*If ''unit1'' is a living unit that is currently located inside a vehicle then<br> | |||
'''deleteVehicle''' ''unit1'' | '''deleteVehicle''' ''unit1'' | ||
will result in some very strange, and unwelcome, things happening. A safe way to delete ''unit1'' if it is, or might be, inside a vehicle is: | will result in some very strange, and unwelcome, things happening. A safe way to delete ''unit1'' if it is, or might be, inside a vehicle is: | ||
[[unassignVehicle]] ''unit1'' | [[unassignVehicle]] ''unit1'' | ||
''unit1'' [[setPos]] [0,0,0] | ''unit1'' [[setPos]] [0,0,0] | ||
'''deleteVehicle''' ''unit1'' | '''deleteVehicle''' ''unit1'' | ||
*You need have no concern over attempting to access deleted units in subsequent scripts.<br> | |||
The line | The line below works just fine for units that have been deleted. | ||
[[if]] ([[alive]] ''unit1'') [[then]] {[[hint]]"He is alive"} [[else]] {[[hint]]"Oh no he's not"}<br> | [[if]] ([[alive]] ''unit1'') [[then]] {[[hint]]"He is alive"} [[else]] {[[hint]]"Oh no he's not"}<br> | ||
Revision as of 20:15, 31 May 2006
deleteVehicle object
Operand types:
object: Object
Type of returned value:
Compatibility:
Added in version 1.34
Description:
Delete any unit or vehicle.
Only vehicles inserted in editor or created during mission can be deleted.
Player unit cannot be deleted.
Example:
deleteVehicle tankOne
Comments:
- Since this function will not delete a player unit, a useful multiplayer application is the removal of AI created by players leaving the game. If you run deleteVehicle for every playable soldier, the AI units will be removed.
- If unit1 is a living unit that is currently located inside a vehicle then
deleteVehicle unit1
will result in some very strange, and unwelcome, things happening. A safe way to delete unit1 if it is, or might be, inside a vehicle is:
unassignVehicle unit1 unit1 setPos [0,0,0] deleteVehicle unit1
- You need have no concern over attempting to access deleted units in subsequent scripts.
The line below works just fine for units that have been deleted.
if (alive unit1) then {hint"He is alive"} else {hint"Oh no he's not"}