playerSide: Difference between revisions

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<code>if ([[side]] man1 == '''playerSide''') then {[[hint]] "man1 is on your side!"};</code>|= EXAMPLE1  
<code>[[if]] ([[side]] man1 == '''playerSide''') [[then]] {[[hint]] "man1 is on your side!"};</code>|= EXAMPLE1  
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Revision as of 23:42, 10 April 2014

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Returns the player's side. This is valid even when the player controlled person is dead (a difference from side player).
Groups:
Uncategorised

Syntax

Syntax:
Side = playerSide
Return Value:
Side

Examples

Example 1:
if (side man1 == playerSide) then {hint "man1 is on your side!"};

Additional Information

See also:
SidesidewesteastresistanceciviliansideLogicsideFriendlysideEnemysideUnknownside locationSide relations

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 27 Jan, 2008
Dr_Eyeball
playerSide defaults to west for JIP players early on during initialization regardless of their side.
So if you are a JIP player on another side (like east), you will need to cater for this for any early initializations.
Posted on 13 Oct, 2008
Dr_Eyeball
playerSide also shows your starting side, even if your side changes to enemy due to a bad rating. In that case, playerSide != side player.

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