needReload: Difference between revisions
Jump to navigation
Jump to search
Waffle SS. (talk | contribs) No edit summary |
Killzone Kid (talk | contribs) (return) |
||
Line 14: | Line 14: | ||
|p1= vehicle: [[Object]] |= Parameter 1 | |p1= vehicle: [[Object]] |= Parameter 1 | ||
| [[Number]] |= Return value | | [[Number]] Range: 0-1, 0: full mag, 1: empty mag |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1=<code>_seriousness = '''needReload''' _vehicle;</code> | |x1=<code>_seriousness = '''needReload''' _vehicle;</code> |
Revision as of 20:53, 12 April 2014
Description
- Description:
- Return how much vehicle wants to reload its weapons.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Number = needReload vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Number Range: 0-1, 0: full mag, 1: empty mag
Examples
- Example 1:
_seriousness = needReload _vehicle;
- Example 2:
if (needReload player == 1) then {reload player};
Additional Information
- See also:
- reloadreloadEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note