addUniform: Difference between revisions
Jump to navigation
Jump to search
(Added MP behaviour details.) |
No edit summary |
||
Line 11: | Line 11: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Create a new uniform and try to link it into uniform slot. |= Description | | Create a new uniform and try to link it into uniform slot (given uniform has to be supported by allowedUniforms list of target soldier. |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Line 28: | Line 28: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[removeUniform]], [[uniform]] |= SEEALSO | | [[forceAddUniform]], [[isUniformAllowed]], [[removeUniform]], [[uniform]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 17:48, 26 May 2014
Description
- Description:
- Create a new uniform and try to link it into uniform slot (given uniform has to be supported by allowedUniforms list of target soldier.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_unit addUniform "U_B_CombatUniform_mcam";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- teaCup
- While the effect of removeUniform is global, the effect of addUniform is not broadcast to the other clients in MP.