setObjectTexture: Difference between revisions

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[[Category:Scripting Commands|SETOBJECTTEXTURE]]
[[Category:Scripting Commands|SETOBJECTTEXTURE]]
[[Category:Scripting Commands OFP 1.97|SETOBJECTTEXTURE]]
[[Category:Scripting Commands OFP 1.96|SETOBJECTTEXTURE]]
[[Category:Scripting Commands ArmA|SETOBJECTTEXTURE]]
[[Category:Scripting Commands ArmA|SETOBJECTTEXTURE]]



Revision as of 20:32, 1 June 2006


object setObjectTexture texture


Operand types:

object: Object

texture: Array

Type of returned value:

Nothing

Compatibility:

Added in version 1.75

Description:

Textures object selection with texture named in array.

Array has the form [selection number,"Texture"].

The selection number is defined through the hiddenselection[]={} array in the vehicle's config (starting with 0).


Example:

_objectname setobjecttexture [0,"\pboname\texture.paa"]
_objectname setobjecttexture [1,"\pboname\texture2.paa"]


MP Note:

This command has only local effect.

If you want to change a texture on all clients, you have to execute this command on each client.