setObjectTexture: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
[[Category:Scripting Commands|SETOBJECTTEXTURE]] | [[Category:Scripting Commands|SETOBJECTTEXTURE]] | ||
[[Category:Scripting Commands OFP 1. | [[Category:Scripting Commands OFP 1.96|SETOBJECTTEXTURE]] | ||
[[Category:Scripting Commands ArmA|SETOBJECTTEXTURE]] | [[Category:Scripting Commands ArmA|SETOBJECTTEXTURE]] | ||
Revision as of 20:32, 1 June 2006
object setObjectTexture texture
Operand types:
object: Object
texture: Array
Type of returned value:
Compatibility:
Added in version 1.75
Description:
Textures object selection with texture named in array.
Array has the form [selection number,"Texture"].
The selection number is defined through the hiddenselection[]={} array in the vehicle's config (starting with 0).
Example:
_objectname setobjecttexture [0,"\pboname\texture.paa"]
_objectname setobjecttexture [1,"\pboname\texture2.paa"]
MP Note:
This command has only local effect.
If you want to change a texture on all clients, you have to execute this command on each client.