ctrlMapCursor: Difference between revisions
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Killzone Kid (talk | contribs) (expanded, format, see also, example) |
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Changes the default | | Changes the default cursor that appears when interacting with a map control to a custom one. Use an empty string to restore the default cursor. If the specified cursor does not exist, the default is used and no error is produced. The cursor is the name of a config entry from ''CfgWrapperUI / Cursors''. Some possible class names: | ||
<br><br> | |||
Use an empty string to restore the default cursor. | * Arrow | ||
If the specified cursor does not exist, the default is used and no error is produced. | |||
The cursor | |||
* Track | * Track | ||
* Move | * Move | ||
* Scroll | * Scroll | ||
* Rotate | |||
* Track3D | |||
* Move3D | |||
* Rotate3D | |||
* Raise3D | |||
* Wait | |||
* HC_move | |||
* HC_overFriendly | |||
* HC_overEnemy | |||
* HC_overMission | |||
* HC_unsel | |||
<br> | |||
'''NOTE''': Cursor name is '''case sensitive'''.|= Description | |||
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| control '''ctrlMapCursor''' [ | | control '''ctrlMapCursor''' [defaultCursor, newCursor] |= Syntax | ||
|p1= control: [[Control]] - Map control |= PARAMETER1 | |p1= control: [[Control]] - Map control |= PARAMETER1 | ||
|p2= | |p2= defaultCursor: [[String]] - Cursor class name |= PARAMETER2 | ||
|p3= newCursor: [[String]] - Cursor class name |= PARAMETER3 | |||
| | | [[Nothing]] |= RETURNVALUE | ||
|x1= <code>_map [[ctrlMapCursor]] ["Track", "Arrow"];</code>|= EXAMPLE1 | |||
| | |x2= <code>[[uiNamespace]] [[setVariable]] ["_map",[[findDisplay]] 12 [[displayCtrl]] 51]; | ||
([[uiNamespace]] [[getVariable]] "_map") [[ctrlMapCursor]] ["Track","HC_overFriendly"];</code>|= EXAMPLE2 | |||
| | |x3= <code>[[findDisplay]] 12 [[displayCtrl]] 51 [[ctrlMapCursor]] ["Scroll", "Wait"];</code>|= EXAMPLE3 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[setMousePosition]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 00:54, 10 August 2014
Description
- Description:
- Changes the default cursor that appears when interacting with a map control to a custom one. Use an empty string to restore the default cursor. If the specified cursor does not exist, the default is used and no error is produced. The cursor is the name of a config entry from CfgWrapperUI / Cursors. Some possible class names:
- Arrow
- Track
- Move
- Scroll
- Rotate
- Track3D
- Move3D
- Rotate3D
- Raise3D
- Wait
- HC_move
- HC_overFriendly
- HC_overEnemy
- HC_overMission
- HC_unsel
NOTE: Cursor name is case sensitive. - Groups:
- Uncategorised
Syntax
- Syntax:
- control ctrlMapCursor [defaultCursor, newCursor]
- Parameters:
- control: Control - Map control
- defaultCursor: String - Cursor class name
- newCursor: String - Cursor class name
- Return Value:
- Nothing
Examples
- Example 1:
_map ctrlMapCursor ["Track", "Arrow"];
- Example 2:
uiNamespace setVariable ["_map",findDisplay 12 displayCtrl 51]; (uiNamespace getVariable "_map") ctrlMapCursor ["Track","HC_overFriendly"];
- Example 3:
findDisplay 12 displayCtrl 51 ctrlMapCursor ["Scroll", "Wait"];
Additional Information
- See also:
- setMousePosition
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note