removeGoggles – Talk
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A follow-up on the note above, I experienced the issue again; I call removeGoggles client-side on spawn for every player, and one more time server-side after death, yet I found a player's corpse which had glasses, so the problem is definitely still there. --[[User:AgentRevolution|AgentRev]] 03:57, 17 August 2014 (CEST) | A follow-up on the note above, I experienced the issue again; I call removeGoggles client-side on spawn for every player, and one more time server-side after death, yet I found a player's corpse which had glasses, so the problem is definitely still there. --[[User:AgentRevolution|AgentRev]] 03:57, 17 August 2014 (CEST) | ||
: are you sure the goggles are not added again by a randomization script or some other script? |
Revision as of 11:50, 17 August 2014
@Killzone Kid: You're indeed right about the locality, I wrote the info based on what I had noticed a few months ago, where removeGoggles was called on server AI but for some reason the goggles were still in the inventory after it had been killed. I guess it must've been secretly fixed since then. --AgentRev 02:23, 13 August 2014 (CEST)
A follow-up on the note above, I experienced the issue again; I call removeGoggles client-side on spawn for every player, and one more time server-side after death, yet I found a player's corpse which had glasses, so the problem is definitely still there. --AgentRev 03:57, 17 August 2014 (CEST)
- are you sure the goggles are not added again by a randomization script or some other script?