Config Properties Megalist: Difference between revisions

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How much the projectile slows down as it travels through air. Seems to = Bird-Livingston "ballistic K factor" * 0.0000001.[[https://community.bistudio.com/wiki/Weapons_settings A], [http://forums.bistudio.com/showthread.php?153417-airFriction B]]
How much the projectile slows down as it travels through air. Seems to = Bird-Livingston "ballistic K factor" * 0.0000001.[[https://community.bistudio.com/wiki/Weapons_settings A], [http://forums.bistudio.com/showthread.php?153417-airFriction B]]
===caliber===
===caliber===
Penetrative power of a projectile based on speed. Penetration =  
Penetrative power of a projectile based on speed. (A value of 1 is standardized as 15mm of RHA penetration at 1000m/s.) The formula for mm of penetration is: (projectile speed / 1000)x(caliber)x(bulletPenetrability of the target BISURF). So higher = more penetration. <!>Adding caliber values to missile or rockets results is bugged and results in missiles flying through targets.
 
===cost===
===cost===
===deflecting===
===deflecting===

Revision as of 19:16, 13 October 2014

Intro

Arma 3 documentation is scattered to the 4 winds, and this applies to config file properties as much as anything. This is an attempt to make a single master list of properties with links to [sources]. Yes, there are other partial lists but they have problems: obsolete information, and no links to their sources. So rather than rummage and re-order everyone else's lists, I'm going to add my own in the hopes that it serves as a comprehensive resource (by Arma standards!).

(This list was compiled in Fall of 2014, and should be up-to-date as of that point.~Olds.)

How Do Configs Work?

Weapons

For understandable reasons, weapons data is scattered across several different config classes. Defining a weapon properly requires working with all these classes.

CfgAmmo

Projectile-specific properties

airFriction

How much the projectile slows down as it travels through air. Seems to = Bird-Livingston "ballistic K factor" * 0.0000001.[A, B]

caliber

Penetrative power of a projectile based on speed. (A value of 1 is standardized as 15mm of RHA penetration at 1000m/s.) The formula for mm of penetration is: (projectile speed / 1000)x(caliber)x(bulletPenetrability of the target BISURF). So higher = more penetration. <!>Adding caliber values to missile or rockets results is bugged and results in missiles flying through targets.

cost

deflecting

explosive

hit

indirectHit

muzzle velocity

Tricked you! Muzzle velocity for a projectile is defined in the CfgMagazines class and it's called "initSpeed".

timeToLive

typicalspeed

nvgOnly

visibleFire

visibleFireTime

CfgMagazines

Magazine properties plus some projectile-specific stuff that gets stored here instead of CfgAmmo.

initSpeed

tbd

CfgWeapons

Gun-specific properties.

Vehicles

tbd

CfgVehicles

ebd