playerSide: Difference between revisions

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Line 18: Line 18:
     [[hint]] "man1 is on your side!";
     [[hint]] "man1 is on your side!";
};</code>|= EXAMPLE1  
};</code>|= EXAMPLE1  
|x2=
<code>[[switch]] ([[playerSide]]) do {
    [[case]] [[west]]: {
        [[hint]] "You are BLUFOR";
    };
    [[case]] [[east]]: {
        [[hint]] "You are OPFOR";
    };
};</code>|= EXAMPLE2
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Revision as of 20:45, 13 October 2014

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Returns the player's side. This is valid even when the player controlled person is dead (a difference from side player).
Groups:
Uncategorised

Syntax

Syntax:
playerSide
Return Value:
Side

Examples

Example 1:
if (side man1 == playerSide) then { hint "man1 is on your side!"; };
Example 2:
switch (playerSide) do { case west: { hint "You are BLUFOR"; }; case east: { hint "You are OPFOR"; }; };

Additional Information

See also:
SidesidewesteastresistanceciviliansideLogicsideFriendlysideEnemysideUnknownside locationSide relations

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 27 Jan, 2008
Dr_Eyeball
playerSide defaults to west for JIP players early on during initialization regardless of their side.
So if you are a JIP player on another side (like east), you will need to cater for this for any early initializations.
Posted on 13 Oct, 2008
Dr_Eyeball
playerSide also shows your starting side, even if your side changes to enemy due to a bad rating. In that case, playerSide != side player.

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