Editor Modules – Arma 3
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==Objectives== | ==Objectives== | ||
*Race - Check Point | |||
*Race - Finish | |||
*Race - Lineup | |||
==Scenario Flow== | ==Scenario Flow== |
Revision as of 03:53, 25 October 2014
Category
Misc
- Animals
- Create Radio Channel
- Friendly Fire
- High Command - Commander
- High Command - Subordinate
- Live Feed - Effects
- Live Feed - Init
- Live Feed - Set Source
- Live Feed - Terminate
- Military Symbols
- Posters
Events
- Date
- Generic radio message
- Radio Chat
- Save Game
- Volume
Group Modifiers
- Combat Get In
- Set Callsign
Intel
- Create Diary Record
- Create Task
- Headquarters Entity
- Set Task Description
- Set Task Destination
- Set Task State
Object Modifiers
- Add Rating / Score
- Open / Close Doors
- Set AI Mode
- Set Ammo
- Set Character Damage
- Set Mode
- Set Position / Rotation
- Set Rank
- Set Skill
- Set Vehicle Damage
- Set Vehicle Fuel
- Show / Hide
- Simulation Manager
Multiplayer
- Respawn Position
- Sector
- Sector (Dummy)
- Vehicle Respawn
Sites
- Animals
- BLUFOR Site
- Empty Site
- Independents Site
- Minefield
- OPFOR Site
- Random Patrol
Strategic
- Custom Image
- Mission
- Open Strategic Map
- ORBAT Group
- Strategic Map
Supports
- Support Provider: Artillery (Virtual)
- Support Provider: CAS (Bombing Run)
- Support Provider: CAS (Bombing Run, Virtual)
- Support Provider: CAS (Helicopter Attack)
- Support Provider: CAS (Helicopter Attack, Virtual)
- Support Provider: Helicopter Transport
- Support Provider: Helicopter Transport (Virtual)
- Support Provider: Supply Drop
- Support Provider: Supply Drop (Virtual)
- Support Requester
Audio
- Play Radio Message
Effects
- Bubbles
- Cartridges
- Chem Light
- Close Air Support (CAS)
- Fire
- Flare
- IR Grenade
- Ordnance
- Plankton
- Smoke
- Smoke Grenade
- Tracers
Environment
- Post-Process
- Skip time
- Time acceleration
- Weather
Gameplay Modes
- Defend
- Game Master
- Sector Control
- Seize
Objectives
- Race - Check Point
- Race - Finish
- Race - Lineup