ORBAT Viewer – Arma 3
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class 7thInfantry | class 7thInfantry | ||
{ | { | ||
{{codecomment|// Unit ID}} | id = 7; {{codecomment|// Unit ID}} | ||
idType = 0; {{codecomment|// Unit ID type}} | |||
{{codecomment| // 0 - show as ordinal number, e.g. "7th" (default)}} | |||
{{codecomment|// 0 - show as ordinal number, e.g. "7th" (default)}} | {{codecomment| // 1 - show as roman numeral, e.g. "VII"}} | ||
{{codecomment|// 1 - show as roman numeral, e.g. "VII"}} | {{codecomment| // 2 - show as NATO phonetical alphabet word, e.g. "Golf"}} | ||
{{codecomment|// 2 - show as NATO phonetical alphabet word, e.g. "Golf"}} | {{codecomment| // 3 - show as color, e.g. "Red"}} | ||
{{codecomment|// | |||
side = "West"; {{codecomment|// Unit side from CfgChainOfCommand >> Sides}} | |||
size = "Division"; {{codecomment|// Unit size from CfgChainOfCommand >> Sizes}} | |||
type = "HQ"; {{codecomment|// Unit type from CfgChainOfCommand >> Types}} | |||
insignia = "\ca\missions_f\data\orbat\7thInfantry_ca.paa"; {{codecomment|// Unit insignia, displayed in ORBAT background and in tooltip}} | |||
colorInisgnia[] = {0,0,1,1}; {{codecomment|// Insignia image color (white default), can be either RGBA array, or class from CfgMarkerColors}} | |||
commander = "Armstrong"; {{codecomment|// Name of unit commander. Can be either direct name, or class from CfgWorlds >> GenericNames (random name from the list is then selected)}} | |||
commanderRank = "GENERAL"; {{codecomment|// Rank of unit commander (by default selected based on unit size)}} | |||
tags[] = {BIS,USArmy,Kerry,Hutchison,Larkin}; {{codecomment|// Group tags. When opening ORBAT viewer, user can define what tags will be accepted.}} | |||
text = "%1 Combat Technology Research %3"; | |||
{{codecomment|// Custom text and short text, can still use some arguments when defined:}} | {{codecomment|// Custom text and short text, can still use some arguments when defined:}} | ||
{{codecomment|// %1 - ID (e.g. "7th")}} | {{codecomment|// %1 - ID (e.g. "7th")}} | ||
{{codecomment|// %2 - Type (e.g. "Infantry")}} | {{codecomment|// %2 - Type (e.g. "Infantry")}} | ||
{{codecomment|// %3 - Size (e.g. "Division")}} | {{codecomment|// %3 - Size (e.g. "Division")}} | ||
textShort = "%1 CTR %3"; | textShort = "%1 CTR %3"; | ||
texture = "\ca\missions_f\data\orbat\customTexture_ca.paa"; {{codecomment|// Custom texture, will replace icon set by 'type' param.}} | |||
texture = "\ca\missions_f\data\orbat\customTexture_ca.paa"; | color[] = {0,0,1,1}; {{codecomment|// Custom color, will replace color set by 'side' param. Can be either RGBA array, or class from CfgMarkerColors}} | ||
description= "All of your text would go here."; {{codecomment|// A brief description of the group or unit.}} | |||
assets[] = {{B_Heli_Transport_03_F,5},{B_Heli_Light_01_F,3},{B_Heli_Light_01_armed_F,4},B_Heli_Transport_01_camo_F}; {{codecomment|// Will display pictures of all available assets to the unit commander}} | |||
color[] = {0,0,1,1}; | subordinates[] = {2ndBCT}; {{codecomment|// Subordinates, searched on the same level as this class.}} | ||
assets[] = {{B_Heli_Transport_03_F,5},{B_Heli_Light_01_F,3},{B_Heli_Light_01_armed_F,4},B_Heli_Transport_01_camo_F}; | |||
{{codecomment|// Subordinates, searched on the same level as this class.}} | |||
{{codecomment|// When 'subordinates' are missing, child classes will be used. They can have their own subs - number of tiers is not limited.}} | {{codecomment|// When 'subordinates' are missing, child classes will be used. They can have their own subs - number of tiers is not limited.}} |
Revision as of 10:59, 13 February 2015
Config
class CfgORBAT { class 7thInfantry { id = 7; // Unit ID idType = 0; // Unit ID type // 0 - show as ordinal number, e.g. "7th" (default) // 1 - show as roman numeral, e.g. "VII" // 2 - show as NATO phonetical alphabet word, e.g. "Golf" // 3 - show as color, e.g. "Red" side = "West"; // Unit side from CfgChainOfCommand >> Sides size = "Division"; // Unit size from CfgChainOfCommand >> Sizes type = "HQ"; // Unit type from CfgChainOfCommand >> Types insignia = "\ca\missions_f\data\orbat\7thInfantry_ca.paa"; // Unit insignia, displayed in ORBAT background and in tooltip colorInisgnia[] = {0,0,1,1}; // Insignia image color (white default), can be either RGBA array, or class from CfgMarkerColors commander = "Armstrong"; // Name of unit commander. Can be either direct name, or class from CfgWorlds >> GenericNames (random name from the list is then selected) commanderRank = "GENERAL"; // Rank of unit commander (by default selected based on unit size) tags[] = {BIS,USArmy,Kerry,Hutchison,Larkin}; // Group tags. When opening ORBAT viewer, user can define what tags will be accepted. text = "%1 Combat Technology Research %3"; // Custom text and short text, can still use some arguments when defined: // %1 - ID (e.g. "7th") // %2 - Type (e.g. "Infantry") // %3 - Size (e.g. "Division") textShort = "%1 CTR %3"; texture = "\ca\missions_f\data\orbat\customTexture_ca.paa"; // Custom texture, will replace icon set by 'type' param. color[] = {0,0,1,1}; // Custom color, will replace color set by 'side' param. Can be either RGBA array, or class from CfgMarkerColors description= "All of your text would go here."; // A brief description of the group or unit. assets[] = {{B_Heli_Transport_03_F,5},{B_Heli_Light_01_F,3},{B_Heli_Light_01_armed_F,4},B_Heli_Transport_01_camo_F}; // Will display pictures of all available assets to the unit commander subordinates[] = {2ndBCT}; // Subordinates, searched on the same level as this class. // When 'subordinates' are missing, child classes will be used. They can have their own subs - number of tiers is not limited. class 1stBCT { id = 1; type = "Armored"; size = "BCT"; side = "West"; commander = "NATOMen"; tags[] = {"BLUFOR", "USArmy","Kerry"}; }; }; class 2ndBCT { }; };
Possible values of side attribute:
- West
- East
- Resistance
- Civilian
- Unknown
Possible values of size attribute:
- FireTeam
- Squad
- Section
- Platoon
- Company
- Troop
- Battalion
- Squadron
- Regiment
- Brigade
- BCT
- IBCT
- HBCT
- Division
- Corps
- Army
- ArmyGroup
Possible values of type attribute:
- Unknown
- Infantry
- MotorizedInfantry
- MechanizedInfantry
- Armored
- Recon
- Cavalry
- Airborne
- Helicopter
- CombatAviation
- AttackRecon
- GeneralSupport
- Assault
- AviationSupport
- Fighter
- UAV
- Medical
- Artillery
- Mortar
- HQ
- Support
- Maintenance
- Service
- Maritime
Possible values of rank attribute:
- Private
- Corporal
- Sergeant
- Lieutenant
- Captain
- Major
- Colonel
Module Parameters
CfgORBAT Path
The group you want this module to display.
Example:
missionconfigfile >> "CfgORBAT" >> "unitClassName" >> "subordinateUnitClassName"
CfgORBAT Ceiling
The highest superior unit to display in the ORBAT viewer while this group is selected.
Example:
missionconfigfile >> "CfgORBAT" >> "unitClassName"
Tags
Max. Tiers
Other
- To make the ORBAT icon follow a unit during a mission, simply Synchronise (F5) the module to the group leader.