uiSleep: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
(Undo revision 89631 by Killzone Kid (talk))
Line 17: Line 17:
____________________________________________________________________________________________
____________________________________________________________________________________________
|x1 = <code> '''uiSleep''' 0.5 </code>
|x1 = <code> '''uiSleep''' 0.5 </code>
| [[sleep vs uisleep]], [[Control Structures]], [[sleep]] |= See also
| [[sleep vs uiSleep]], [[Control Structures]], [[sleep]] |= See also


}}
}}

Revision as of 14:34, 29 May 2015

Hover & click on the images for description

Description

Description:
Suspend execution of script for given uitime. uiSleep is a sleep method to delay script execution where script time/simulation time is stopped. uiSleep is basically using the system time (uiTime more specifically) and not simulation time. So in the cases where sleep command would get stuck indefinitely, uiSleep can still be used to effectively delay script execution. For example in a mission briefing or an editor or when simulation is paused in general.
Groups:
Uncategorised

Syntax

Syntax:
uiSleep delay
Parameters:
delay : Number
Return Value:
Nothing

Examples

Example 1:
uiSleep 0.5

Additional Information

See also:
sleep vs uiSleepControl Structuressleep

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section