worldToModel: Difference between revisions
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Killzone Kid (talk | contribs) (syntax example) |
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| | | object '''worldToModel''' position |= Syntax | ||
|p1= | |p1= object: [[Object]] |= Parameter 1 | ||
|p2= | |p2= position: [[Array]] - world position, format [[PositionAGL]] or [[Position2D]] |= Parameter 2 | ||
| [[Array]] |= Return value | | [[Array]] |= Return value | ||
|x1= <code>myObject worldToModel [0,0,0]; | |x1= <code>_relPos = myObject [[worldToModel]] [0,0,0]; | ||
</code>|= EXAMPLE1 | </code>|= EXAMPLE1 | ||
|x2= <code>_relPos = [[player]] [[worldToModel]] [[position]] car; | |||
</code>|= EXAMPLE1 | |||
|x3= <code>_relPos = car [[worldToModel]] [12000,5000]; | |||
</code>|= EXAMPLE1 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 02:10, 1 June 2015
Description
- Description:
- Converts position from world space to object model space.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object worldToModel position
- Parameters:
- object: Object
- position: Array - world position, format PositionAGL or Position2D
- Return Value:
- Array
Examples
- Example 1:
_relPos = myObject worldToModel [0,0,0];
- Example 2:
_relPos = player worldToModel position car;
- Example 3:
_relPos = car worldToModel [12000,5000];
Additional Information
- See also:
- worldToModelVisualmodelToWorld
Notes
-
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