worldToModelVisual: Difference between revisions

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| objectName '''worldToModelVisual''' worldPos |= Syntax
| object '''worldToModelVisual''' worldPosposition
|p1= object: [[Object]] |= Parameter 1


|p1= objectName: [[Object]] |= Parameter 1
|p2= position: [[Array]] - world position, format [[PositionAGL]] or [[Position2D]] |= Parameter 2
 
|p2= worldPos: [[Array]] - format [[PositionAGL]] |= Parameter 2


| [[Array]] |= Return value
| [[Array]] |= Return value
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|x1= <code>unit [[worldToModelVisual]] [[position]] tank;</code> |= Example 1
 
|x1= <code>_relPos = myObject [[worldToModelVisual]] [0,0,0];
</code>|= EXAMPLE1
 
|x2= <code>_relPos = [[player]] [[worldToModelVisual]] [[position]] car;
</code>|= EXAMPLE1
 
|x3= <code>_relPos = car [[worldToModelVisual]] [12000,5000];
</code>|= EXAMPLE1
 
|x4= <code>_relPos = unit [[worldToModelVisual]] [[position]] tank;</code> |= Example 1
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Revision as of 02:12, 1 June 2015

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Description

Description:
Converts position from world space to object model space in render time scope.
Groups:
Uncategorised

Syntax

Syntax:
object worldToModelVisual worldPosposition
Parameters:
object: Object
position: Array - world position, format PositionAGL or Position2D
Return Value:
Array

Examples

Example 1:
_relPos = myObject worldToModelVisual [0,0,0];
Example 2:
_relPos = player worldToModelVisual position car;
Example 3:
_relPos = car worldToModelVisual [12000,5000];
Example 4:
_relPos = unit worldToModelVisual position tank;

Additional Information

See also:
worldToModelmodelToWorldVisualmodelToWorld

Notes

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Notes

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