setObjectTextureGlobal: Difference between revisions

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|x1= <code>[[player]] [[setObjectTextureGlobal]] [0, "\MyAddon\blue.paa"];</code>|= EXAMPLE1  
|x1= <code>[[player]] [[setObjectTextureGlobal]] [0, "\MyAddon\blue.paa"];</code>|= EXAMPLE1  
|x2= <code>//set up persistent texture keeper
[[player]] [[addEventHandler]] ["Take", {
([[getObjectTextures]] [[player]] + <nowiki>[</nowiki>[[uniformContainer]] [[player]] [[getVariable]] "texture"])
[[params]] ["_texUniform", "_texInsignia", "_texCustom"];
[[if]] ([[isNil]] "_texCustom") [[exitWith]] {};
[[if]] (_texUniform == _texCustom) [[exitWith]] {};
[[player]] [[setObjectTextureGlobal]] [0, _texCustom];
[[false]]
}];
//Example: make current uniform persistently blue
_texture =  "#(rgb,8,8,3)color(0,0,1,1)"; //blue texture
[[player]] [[setObjectTextureGlobal]] [0, _texture]; //set it on player
[[uniformContainer]] [[player]] [[setVariable]] ["texture", _texture, [[true]]]; //store it on uniform</code>|= EXAMPLE2
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Revision as of 22:54, 13 July 2015

Hover & click on the images for description

Description

Description:
Set the texture of the given selection on all computers in a network session.
Groups:
Uncategorised

Syntax

Syntax:
obj setObjectTextureGlobal [selection, texture]
Parameters:
obj: Object
[selection,texture]: Array
selection: Number
texture: String
Return Value:
Nothing

Examples

Example 1:
player setObjectTextureGlobal [0, "\MyAddon\blue.paa"];
Example 2:
//set up persistent texture keeper player addEventHandler ["Take", { (getObjectTextures player + [uniformContainer player getVariable "texture"]) params ["_texUniform", "_texInsignia", "_texCustom"]; if (isNil "_texCustom") exitWith {}; if (_texUniform == _texCustom) exitWith {}; player setObjectTextureGlobal [0, _texCustom]; false }]; //Example: make current uniform persistently blue _texture = "#(rgb,8,8,3)color(0,0,1,1)"; //blue texture player setObjectTextureGlobal [0, _texture]; //set it on player uniformContainer player setVariable ["texture", _texture, true]; //store it on uniform

Additional Information

See also:
setObjectTexturegetObjectTexturessetObjectMaterial

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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Posted on March 8, 2015 - 21:15 (UTC)
Sxp2hiiigh
The effect is persistent and will be synchronized for players who join in progress. (Tested with Arma 3 v1.40)