worldToModelVisual: Difference between revisions
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Killzone Kid (talk | contribs) (syntax) |
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|p2= worldPosition: [[Array]] - format [[PositionAGL]] or [[Position2D]] |= Parameter 2 | |p2= worldPosition: [[Array]] - format [[PositionAGL]] or [[Position2D]] |= Parameter 2 | ||
| [[Array]] |= Return value | | [[Array]] - [[PositionRelative]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 15:17, 13 August 2015
Description
- Description:
- Converts position from world space to object model space in render time scope.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object worldToModelVisual worldPosition
- Parameters:
- object: Object
- worldPosition: Array - format PositionAGL or Position2D
- Return Value:
- Array - PositionRelative
Examples
- Example 1:
_relPos = myObject worldToModelVisual [0,0,0];
- Example 2:
_relPos = player worldToModelVisual position car;
- Example 3:
_relPos = car worldToModelVisual [12000,5000];
- Example 4:
_relPos = unit worldToModelVisual position tank;
Additional Information
Notes
-
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