ppEffectCreate: Difference between revisions
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* "filmGrain" | * "filmGrain" | ||
* "colorInversion" | * "colorInversion" | ||
In Arma 3 also: | |||
* "LightShafts" | |||
* "SSAO" | |||
* "HDAO" | |||
|= Description | |= Description | ||
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| '''ppEffectCreate''' [name, priority] |= Syntax | | '''ppEffectCreate''' [name, priority] |= Syntax | ||
|p1= name: [[String]] - name of effect type. |= PARAMETER1 | |p1= [name, priority]: [[Array]] |= | ||
|p2= name: [[String]] - name of effect type. |= PARAMETER1 | |||
|p3= priority: [[Number]] - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail. |= PARAMETER2 | |||
| | | [[Number]] - handle or -1 if failed |= RETURNVALUE | ||
| [[ | | s2= '''ppEffectCreate''' <nowiki>[</nowiki>[name1, priority1],...] |= Syntax | ||
|p21= [name1, priority1]: [[Array]] |= | |||
|p22= name: [[String]] - name of effect type. |= PARAMETER1 | |||
|p23= priority: [[Number]] - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail.|= PARAMETER2 | |||
| r2= [[Array]] - [handle1,...] array of effects handles or [[Nothing]] if failed |= RETURNVALUE | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 16:38, 16 August 2015
Description
- Description:
- Create Post process effects specified by effect name and priority.
See class CfgOpticsEffect for examples using:
- "radialBlur"
- "chromAberration"
- "wetDistortion"
- "colorCorrections"
- "dynamicBlur"
- "filmGrain"
- "colorInversion"
- "LightShafts"
- "SSAO"
- "HDAO"
- Groups:
- Uncategorised
Syntax
- Syntax:
- ppEffectCreate [name, priority]
- Parameters:
- [name, priority]: Array
- name: String - name of effect type.
- priority: Number - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail.
- Return Value:
- Number - handle or -1 if failed
Alternative Syntax
- Syntax:
- ppEffectCreate [[name1, priority1],...]
- Parameters:
- [name1, priority1]: Array
- name: String - name of effect type.
- priority: Number - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail.
- Return Value:
- Array - [handle1,...] array of effects handles or Nothing if failed
Examples
- Example 1:
_ppGrain = ppEffectCreate ["filmGrain", 2005];
Additional Information
- See also:
- Post process effectsppEffectForceInNVGppEffectEnableppEffectDestroyppEffectCommitppEffectCommittedppEffectAdjust
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
For some examples, check this topic - Lou Montana
Bottom Section
- Posted on July 24, 2015 - 04:08 (UTC)
- Raymix
- "wetDistortion" only works if handle is used. Arma 3 (1.48.131561)