Mikero/Sandbox – User
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====S==== | ====S==== | ||
scope = 0; | scope = 0; | ||
=====simulation===== | |||
''STRING: '' The engine behaviour with this model. | |||
simulation = "SeaGull";// campfire,house, etc | |||
=====singSound===== | |||
''ARRAY:'' normally for a bird | |||
singSound[] = {"\AddonName\SoundFile",0.031623,1,1}; | |||
======straightDistance===== | |||
''INTEGER:'' | |||
======straightDistance===== | |||
straightDistance = 50; | |||
<hr> | <hr> | ||
====T==== | ====T==== | ||
turning = 1; | turning = 1; | ||
<hr> | <hr> |
Revision as of 05:19, 30 June 2006
Intro
ADDONS COMREF
This details the token verbs available in config.cpp for addons.
Legend:
INTEGER: A signed, value to 65k.
BOOLEAN: An INTEGER value of 0, or 1
ARRAY: An arrey[]=
STRING: Any string value. ALL STRINGS MUST BE ENCLOSED IN QUOTES for Arma and Elite. They are misinterpreted as #defines otherwise.
Notes:
For Models and other items using p3d files, the .p3d extension is not reguired. Similar comment for pac/paa files, and wss (sound) files where appropriate
cfgNonAiVehicles
A
airFriction
ARRAY: 3 separate tokens, airFriction0[],airFriction1[],airFriction2[] that define the X Y and Z component respectively.
airFriction2[] = {25,12,2.500000};
acceleration
INTEGER: metres per second
acceleration = 7;
avgHeight
INTEGER: height in meters of bird
avgHeight = 10;
B
C
canBeShot
BOOLEAN: Declares whether bullets have any effect
canBeShot = 1;
F
flySound
ARRAY:
flySound[] = {"\AddonName\AnySound.wss",0.000000,1,1};// can be ""
M
maxHeight
INTEGER: max height above sea level.
maxHeight = 50;
maxSpeed
INTEGER: In kph.
maxSpeed = 20;
minHeight
INTEGER: Min height above sealevel
minHeight = 5;
minSpeed
INTEGER: In Kph.
minSpeed = -0.500000; range 0->1
model
STRING: Location in the addon where the p3d model resides. Can be subfolder
model = "\AddonName\anyp3d"; // can be ""
R
BOOLEAN: Normally, models ARE reversed with respect to how they present on the screen after editing with tools like oxygen (eg) This overrides the default. See model
reversed = 0;
S
scope = 0;
simulation
STRING: The engine behaviour with this model.
simulation = "SeaGull";// campfire,house, etc
singSound
ARRAY: normally for a bird
singSound[] = {"\AddonName\SoundFile",0.031623,1,1};
=straightDistance
INTEGER:
=straightDistance
straightDistance = 50;
T
turning = 1;