Mikero/Sandbox – User

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 3: Line 3:


[[Addons Command Reference OFP]]
[[Addons Command Reference OFP]]
===Intro===
'''ADDONS COMREF'''
This details the token verbs available in config.cpp for addons.
<u>Legend:</u>
''INTEGER:'' A signed, value to 65k.
''BOOLEAN:'' An INTEGER value of 0, or 1
''ARRAY:'' An arrey[]=
''STRING:'' Any string value. ALL STRINGS MUST BE ENCLOSED IN QUOTES for Arma and Elite. They are misinterpreted as #defines otherwise.
''Notes:''
For Models and other items using p3d files, the .p3d extension is not reguired.
Similar comment for pac/paa files, and wss (sound) files where appropriate
<hr>
===cfgNonAiVehicles===
<hr>
====A====
=====airFriction=====
''ARRAY:'' 3 separate tokens, airFriction0[],airFriction1[],airFriction2[] that define the X Y and Z component respectively.
airFriction2[] = {25,12,2.500000};
=====acceleration=====
''INTEGER:'' metres per second
acceleration = 7;
=====avgHeight=====
''INTEGER: ''height in meters of bird
avgHeight = 10;
<hr>
====B====
<hr>
====C====
=====canBeShot=====
''BOOLEAN:'' Declares whether bullets have any effect
canBeShot = 1;
<hr>
====F====
=====flySound=====
''ARRAY:''
flySound[] = {"\AddonName\AnySound.wss",0.000000,1,1};// can be ""
<hr>
====M====
=====maxHeight=====
''INTEGER:'' max height above sea level.
maxHeight = 50;
=====maxSpeed=====
''INTEGER:'' In kph.
maxSpeed = 20;
=====minHeight=====
''INTEGER:'' Min height above sealevel
minHeight = 5;
=====minSpeed=====
''INTEGER:'' In Kph.
minSpeed = -0.500000; range 0->1
=====model=====
''STRING:'' Location in the addon where the p3d model resides. Can be subfolder
model = "\AddonName\anyp3d"; // can be ""
<hr>
====R====
''BOOLEAN:'' Normally, models ARE reversed with respect to how they present on the screen after editing with tools like oxygen (eg) This overrides the default. See [[model]]
reversed = 0;
<hr>
====S====
scope = 0;
=====simulation=====
''STRING: '' The engine behaviour with this model.
simulation = "SeaGull";// campfire,house, etc
=====singSound=====
''ARRAY:'' normally for a bird
singSound[] = {"\AddonName\SoundFile",0.031623,1,1};
======straightDistance=====
''INTEGER:''
======straightDistance=====
straightDistance = 50;
<hr>
====T====
turning = 1;
<hr>

Revision as of 05:23, 30 June 2006