CfgVehicles Config Reference: Difference between revisions
No edit summary |
|||
Line 24: | Line 24: | ||
====A==== | ====A==== | ||
=====airFriction===== | =====airFriction===== | ||
''ARRAY:'' 3 separate tokens, airFriction0[],airFriction1[],airFriction2[] that define the X Y and Z component respectively. | ''[[Array|ARRAY]]:'' 3 separate tokens, airFriction0[],airFriction1[],airFriction2[] that define the X Y and Z component respectively. | ||
airFriction2[] = {25,12,2.500000}; | airFriction2[] = {25,12,2.500000}; | ||
=====acceleration===== | =====acceleration===== | ||
''INTEGER:'' metres per second | ''[[Number|INTEGER]]:'' metres per second | ||
acceleration = 7; | acceleration = 7; | ||
=====avgHeight===== | =====avgHeight===== | ||
''INTEGER: ''height in meters of bird | ''[[Number|INTEGER]]: ''height in meters of bird | ||
avgHeight = 10; | avgHeight = 10; | ||
<hr> | <hr> | ||
Line 40: | Line 40: | ||
====C==== | ====C==== | ||
=====canBeShot===== | =====canBeShot===== | ||
''BOOLEAN:'' Declares whether bullets have any effect | ''[[Boolean|BOOLEAN]]:'' Declares whether bullets have any effect | ||
canBeShot = 1; | canBeShot = 1; | ||
<hr> | <hr> | ||
Line 53: | Line 53: | ||
====M==== | ====M==== | ||
=====maxHeight===== | =====maxHeight===== | ||
''INTEGER:'' max height above sea level. | ''[[Number|INTEGER]]:'' max height above sea level. | ||
maxHeight = 50; | maxHeight = 50; | ||
=====maxSpeed===== | =====maxSpeed===== | ||
''INTEGER:'' In kph. | ''[[Number|INTEGER]]:'' In kph. | ||
maxSpeed = 20; | maxSpeed = 20; | ||
=====minHeight===== | =====minHeight===== | ||
''INTEGER:'' Min height above sealevel | ''[[Number|INTEGER]]:'' Min height above sealevel | ||
minHeight = 5; | minHeight = 5; | ||
=====minSpeed===== | =====minSpeed===== | ||
''INTEGER:'' In Kph. | ''[[Number|INTEGER]]:'' In Kph. | ||
minSpeed = -0.500000; range 0->1 | minSpeed = -0.500000; range 0->1 | ||
=====model===== | =====model===== | ||
''STRING:'' Location in the addon where the p3d model resides. Can be subfolder | ''[[String|STRING]]:'' Location in the addon where the p3d model resides. Can be subfolder | ||
model = "\AddonName\anyp3d"; // can be "" | model = "\AddonName\anyp3d"; // can be "" | ||
Line 72: | Line 72: | ||
====R==== | ====R==== | ||
''BOOLEAN:'' Normally, models ARE reversed with respect to how they present on the screen after editing with tools like oxygen (eg) This overrides the default. See [[#model]] | ''[[Boolean|BOOLEAN]]:'' Normally, models ARE reversed with respect to how they present on the screen after editing with tools like oxygen (eg) This overrides the default. See [[#model]] | ||
reversed = 0; | reversed = 0; | ||
<hr> | <hr> | ||
Line 79: | Line 79: | ||
scope = 0; | scope = 0; | ||
=====simulation===== | =====simulation===== | ||
''STRING: '' The engine behaviour with this model. | ''[[String|STRING]]: '' The engine behaviour with this model. | ||
simulation = "SeaGull";// campfire,house, etc | simulation = "SeaGull";// campfire,house, etc | ||
=====singSound===== | =====singSound===== | ||
''ARRAY:'' normally for a bird | ''[[Array|ARRAY]]:'' normally for a bird | ||
singSound[] = {"\AddonName\SoundFile.ogg",0.031623,1,1}; | singSound[] = {"\AddonName\SoundFile.ogg",0.031623,1,1}; | ||
=====straightDistance===== | =====straightDistance===== | ||
''INTEGER:'' | ''[[Number|INTEGER]]:'' | ||
straightDistance = 50; | straightDistance = 50; | ||
Line 94: | Line 94: | ||
====T==== | ====T==== | ||
=====turning===== | =====turning===== | ||
''BOOLEAN:'' (i think) | ''[[Boolean|BOOLEAN]]:'' (i think) | ||
turning = 1; | turning = 1; | ||
<hr> | <hr> |
Revision as of 09:06, 30 June 2006
Introduction
Addon Command Reference
This article details the token-verbs available in Config.cpp for addons created in Operation FlashPoint, the Resistence upgrade, and of course, Elite.
Legend:
INTEGER: A signed, value to 65k.
BOOLEAN: An Integer value of 0, or 1
ARRAY: An arrey[]=
STRING: Any string value. ALL STRINGS MUST BE ENCLOSED IN QUOTES for Elite. These strings are misinterpreted as #defines otherwise.
Notes: For Models and other items using p3d files, the .p3d extension is not reguired. Similar comment for pac/paa files, and wss (sound) files where appropriate
cfgNonAiVehicles
A
airFriction
ARRAY: 3 separate tokens, airFriction0[],airFriction1[],airFriction2[] that define the X Y and Z component respectively.
airFriction2[] = {25,12,2.500000};
acceleration
INTEGER: metres per second
acceleration = 7;
avgHeight
INTEGER: height in meters of bird
avgHeight = 10;
B
C
canBeShot
BOOLEAN: Declares whether bullets have any effect
canBeShot = 1;
F
flySound
flySound[] = {"\AddonName\AnySound.wss",0.000000,1,1};
Note: String can be empty, eg. ""
M
maxHeight
INTEGER: max height above sea level.
maxHeight = 50;
maxSpeed
INTEGER: In kph.
maxSpeed = 20;
minHeight
INTEGER: Min height above sealevel
minHeight = 5;
minSpeed
INTEGER: In Kph.
minSpeed = -0.500000; range 0->1
model
STRING: Location in the addon where the p3d model resides. Can be subfolder
model = "\AddonName\anyp3d"; // can be ""
R
BOOLEAN: Normally, models ARE reversed with respect to how they present on the screen after editing with tools like oxygen (eg) This overrides the default. See #model
reversed = 0;
S
scope = 0;
simulation
STRING: The engine behaviour with this model.
simulation = "SeaGull";// campfire,house, etc
singSound
ARRAY: normally for a bird
singSound[] = {"\AddonName\SoundFile.ogg",0.031623,1,1};
straightDistance
straightDistance = 50;
T
turning
BOOLEAN: (i think)
turning = 1;