radioChannelSetCallSign: Difference between revisions
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m (Text replace - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}} {{uc:{{PAGENAME}}}}") |
Killzone Kid (talk | contribs) (channel id) |
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| index '''radioChannelSetCallSign''' callSign|= Syntax | | index '''radioChannelSetCallSign''' callSign|= Syntax | ||
|p1= index : [[Number]] - custom radio channel | |p1= index : [[Number]] - custom radio channel id returned by [[radioChannelCreate]] command |= Parameter 1 | ||
|p2= callSign : [[String]] - custom call sign |= Parameter 2 | |p2= callSign : [[String]] - custom call sign |= Parameter 2 | ||
Revision as of 14:26, 21 January 2016
Description
- Description:
- Set the custom radio channel's call sign.
Available special parameters:
- $KEY (reference to a localized text)
- %CHANNEL_LABEL
- %UNIT_SIDE
- %UNIT_NAME
- %UNIT_RANK
- %UNIT_ID
- %UNIT_REF
- %UNIT_GRP_NAME
- %UNIT_GRP_LEADER
- %UNIT_VEH_NAME
- %UNIT_VEH_POSITION
- Groups:
- Uncategorised
Syntax
- Syntax:
- index radioChannelSetCallSign callSign
- Parameters:
- index : Number - custom radio channel id returned by radioChannelCreate command
- callSign : String - custom call sign
- Return Value:
- Nothing
Examples
- Example 1:
4 radioChannelSetCallSign "%UNIT_NAME";
Additional Information
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Take On Helicopters version 1.00
- Take On Helicopters: New Scripting Commands
- Take On Helicopters: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands Take On Helicopters
- Take On Helicopters: New Scripting Commands List
- Arma 3: New Scripting Commands List
- Scripting Commands Arma 3