Eden Editor: Object Categorization: Difference between revisions
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== Categories and Subcategories == | == Categories and Subcategories == | ||
''WIP - list of all available category and subcategory classes will be added here'' | ''WIP - list of all available category and subcategory classes will be added here'' | ||
=== Characters and Vehicles === | |||
{| class="wikitable sortable" | |||
! editorCategory<br />class | |||
! editorCategory<br />displayName | |||
! editorSubcategory<br />class | |||
! editorSubcategory <br />displayName | |||
! Contents | |||
|- | |||
| rowspan="25" colspan="2" align="center" | ''Characters and vehicles<br />are using <tt>faction</tt>'' | |||
| <tt>EdSubcat_AAs</tt> | |||
| ''Anti-Air'' | |||
| Vehicles specifically equipped for neutralizing air threats. | |||
|- | |||
| <tt>EdSubcat_APCs</tt> | |||
| ''APCs'' | |||
| Vehicles which were designed as Armored Vehicle Carriers. A tank with passenger seats (e.g., M4A2 Slammer) is not an APC, because such functionality is not its main purpose. | |||
|- | |||
| <tt>EdSubcat_Artillery</tt> | |||
| ''Artillery'' | |||
| Vehicles which were designed to engage distant targets. Generally reserved only with vehicles where gunner can access the ballistic computer. | |||
|- | |||
| <tt>EdSubcat_Boats</tt> | |||
| ''Boats'' | |||
| Naval vehicles. | |||
|- | |||
| <tt>EdSubcat_Cars</tt> | |||
| ''Cars'' | |||
| Lightly armored wheeled vehicles. | |||
|- | |||
| <tt>EdSubcat_Drones</tt> | |||
| ''Drones'' | |||
| Vehicles which doesn't need crew and are controlled using UAV interface. | |||
|- | |||
| <tt>EdSubcat_Helicopters</tt> | |||
| ''Helicopters'' | |||
| Rotary wing aircrafts. | |||
|- | |||
| <tt>EdSubcat_Personnel</tt> | |||
| ''Men'' | |||
| Default characters folder. | |||
|- | |||
| <tt>EdSubcat_Personnel_African</tt> | |||
| ''Men (African)'' | |||
| Civilians with African identity sets. | |||
|- | |||
| <tt>EdSubcat_Personnel_Asian</tt> | |||
| ''Men (Asian)'' | |||
| Civilians with Asian identity sets. | |||
|- | |||
| <tt>EdSubcat_Personnel_Camo_Arctic</tt> | |||
| ''Men (Arctic)'' | |||
| Characters in arctic (snow) camouflage uniforms. | |||
|- | |||
| <tt>EdSubcat_Personnel_Camo_Arid</tt> | |||
| ''Men (Arid)'' | |||
| Characters in arid camouflage uniforms. | |||
|- | |||
| <tt>EdSubcat_Personnel_Camo_Desert</tt> | |||
| ''Men (Desert)'' | |||
| Characters in desert camouflage uniforms. | |||
|- | |||
| <tt>EdSubcat_Personnel_Camo_Jungle</tt> | |||
| ''Men (Jungle)'' | |||
| Characters in jungle camouflage uniforms. | |||
|- | |||
| <tt>EdSubcat_Personnel_Camo_Urban</tt> | |||
| ''Men (Urban)'' | |||
| Characters in urban camouflage uniforms. | |||
|- | |||
| <tt>EdSubcat_Personnel_Camo_Woodland</tt> | |||
| ''Men (Woodland)'' | |||
| Characters in woodland camouflage uniforms. | |||
|- | |||
| <tt>EdSubcat_Personnel_European</tt> | |||
| ''Men (European)'' | |||
| Civilians with European identity sets. | |||
|- | |||
| <tt>EdSubcat_Personnel_SpecialForces</tt> | |||
| ''Men (Special Forces)'' | |||
| Characters with special purpose (e.g., recon, snipers, divers, etc.) | |||
|- | |||
| <tt>EdSubcat_Personnel_Story</tt> | |||
| ''Men (Story)'' | |||
| Special story characters, usually with specific names and identities already assigned. | |||
|- | |||
| <tt>EdSubcat_Personnel_VR</tt> | |||
| ''Men (Virtual Reality)'' | |||
| Virtual characters. | |||
|- | |||
| <tt>EdSubcat_Planes</tt> | |||
| ''Planes'' | |||
| Fixed wing aircrafts. | |||
|- | |||
| <tt>EdSubcat_Submersibles</tt> | |||
| ''Submersibles'' | |||
| Vehicles operating underwater. | |||
|- | |||
| <tt>EdSubcat_Tanks</tt> | |||
| ''Tanks'' | |||
| Armored vehicles with main purpose to neutralize other armored vehicles. | |||
|- | |||
| <tt>EdSubcat_Targets</tt> | |||
| ''Targets'' | |||
| Virtual targets for AI. | |||
|- | |||
| <tt>EdSubcat_Turrets</tt> | |||
| ''Turrets'' | |||
| Static weapons, e.g., fixed machine guns or mortars. This subcategory has priority over others (e.g., mortar is an artillery as well, but it's a turret first). | |||
|} | |||
=== Props === | |||
[[Category:Eden_Editor:_Modding]] | [[Category:Eden_Editor:_Modding]] |
Revision as of 16:14, 27 January 2016
Hierarchy
Mode Sorting
- Mode - All objects placed in Objects mode
- Submode - Characters and vehicles are sorted per side (e.g., BLUFOR), the rest is under Props
Object Sorting
- Category - the topmost tree hierarchy item. Characters and vehicles are usually sorted by faction (e.g., NATO), while props are sorted by some shared functionality (e.g., Furniture)
- Subcategory - more detailed categorization specific to the main category.
- Object - the object asset which can be actually placed. Identified by an icon; categories don't have one.
Configuration
For the list of all config properties, see CfgVehicles Config Reference
// MODE
// All objects are configured in CfgVehicles (even those which are not technically vehicles)
class CfgVehicles
{
class MyObject: Car
{
// SUBMODE
// The side decides under which submode (e.g., BLUFOR) is the object sorted
// When the class doesn't inherit from AllVehicles or its child classes (e.g., Car),
// the side is ignored and the object will be a Prop
side = 1;
// CATEGORY
// Two ways how to set it exist. When both are present, editorCategory has priority.
editorCategory = "MyCategory"; // Class from CfgEditorCategories. Usually used for props.
faction = "MyCategory"; // Class from CfgFactionClasses. Usually used for characters and vehicles.
// SUBCATEGORY
// Two ways how to set it exist. When both are present, editorSubcategory has priority.
editorSubcategory = "MySubcategory"; // Class from CfgEditorSubcategories. Should be used everywhere.
vehicleClass = "MySubcategory"; // Class from CfgVehicleClasses. Depreciated, should not be used anymore.
};
};
Categories and Subcategories
WIP - list of all available category and subcategory classes will be added here
Characters and Vehicles
editorCategory class |
editorCategory displayName |
editorSubcategory class |
editorSubcategory displayName |
Contents |
---|---|---|---|---|
Characters and vehicles are using faction |
EdSubcat_AAs | Anti-Air | Vehicles specifically equipped for neutralizing air threats. | |
EdSubcat_APCs | APCs | Vehicles which were designed as Armored Vehicle Carriers. A tank with passenger seats (e.g., M4A2 Slammer) is not an APC, because such functionality is not its main purpose. | ||
EdSubcat_Artillery | Artillery | Vehicles which were designed to engage distant targets. Generally reserved only with vehicles where gunner can access the ballistic computer. | ||
EdSubcat_Boats | Boats | Naval vehicles. | ||
EdSubcat_Cars | Cars | Lightly armored wheeled vehicles. | ||
EdSubcat_Drones | Drones | Vehicles which doesn't need crew and are controlled using UAV interface. | ||
EdSubcat_Helicopters | Helicopters | Rotary wing aircrafts. | ||
EdSubcat_Personnel | Men | Default characters folder. | ||
EdSubcat_Personnel_African | Men (African) | Civilians with African identity sets. | ||
EdSubcat_Personnel_Asian | Men (Asian) | Civilians with Asian identity sets. | ||
EdSubcat_Personnel_Camo_Arctic | Men (Arctic) | Characters in arctic (snow) camouflage uniforms. | ||
EdSubcat_Personnel_Camo_Arid | Men (Arid) | Characters in arid camouflage uniforms. | ||
EdSubcat_Personnel_Camo_Desert | Men (Desert) | Characters in desert camouflage uniforms. | ||
EdSubcat_Personnel_Camo_Jungle | Men (Jungle) | Characters in jungle camouflage uniforms. | ||
EdSubcat_Personnel_Camo_Urban | Men (Urban) | Characters in urban camouflage uniforms. | ||
EdSubcat_Personnel_Camo_Woodland | Men (Woodland) | Characters in woodland camouflage uniforms. | ||
EdSubcat_Personnel_European | Men (European) | Civilians with European identity sets. | ||
EdSubcat_Personnel_SpecialForces | Men (Special Forces) | Characters with special purpose (e.g., recon, snipers, divers, etc.) | ||
EdSubcat_Personnel_Story | Men (Story) | Special story characters, usually with specific names and identities already assigned. | ||
EdSubcat_Personnel_VR | Men (Virtual Reality) | Virtual characters. | ||
EdSubcat_Planes | Planes | Fixed wing aircrafts. | ||
EdSubcat_Submersibles | Submersibles | Vehicles operating underwater. | ||
EdSubcat_Tanks | Tanks | Armored vehicles with main purpose to neutralize other armored vehicles. | ||
EdSubcat_Targets | Targets | Virtual targets for AI. | ||
EdSubcat_Turrets | Turrets | Static weapons, e.g., fixed machine guns or mortars. This subcategory has priority over others (e.g., mortar is an artillery as well, but it's a turret first). |