Eden Editor: Marker: Difference between revisions

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<!-- Exported from the game by bis_fnc_3DENExportAttributes. Manual edits may be replaced by future exports. -->
<!-- Exported from the game by bis_fnc_3DENExportAttributes. Manual edits may be replaced by future exports. -->
<onlyinclude>
<onlyinclude>
<!-- Exported from the game by BIS_fnc_3DENExportAttributes. Manual edits may be replaced by future exports. -->
{| class="wikitable sortable"
{| class="wikitable sortable"
! colspan="3" | <big>Info</big>
! colspan="3" | <big>Info</big>
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|-
|-
| '''Type'''
| '''Type'''
| Marker Type
| Type
| Icon texture.
| Icon texture.
| <small><tt>itemClass</tt></small>
| <small><tt>itemClass</tt></small>
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|-
|-
| '''Variable Name'''
| '''Variable Name'''
| Marker Init
| Init
| Unique system name. Can contain any characters. The name is not case sensitive, so 'someName' and 'SOMENAME' are treated as the same variables.
| Unique system name. Can contain any characters. The name is not case sensitive, so 'someName' and 'SOMENAME' are treated as the same variables.
| <small><tt>name</tt></small>
| <small><tt>name</tt></small>
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|-
|-
| '''Text'''
| '''Text'''
| Marker Init
| Init
| Text displayed to the right of the marker.
| Text displayed right from the marker.
| <small><tt>text</tt></small>
| <small><tt>text</tt></small>
| [[String]]
| [[String]]
|-
|-
| '''Size'''
| '''Size'''
| Marker Transformation
| Transformation
| Area size in meters.
| Area size in meters.
| <small><tt>size2</tt></small>
| <small><tt>size2</tt></small>
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|-
|-
| '''Position'''
| '''Position'''
| Marker Transformation
| Transformation
| World coordinates in meters. X goes from East to West, Y from South to North and Z is height above terrain.
| World coordinates in meters. X goes from West to East and Y from South to North.
| <small><tt>position</tt></small>
| <small><tt>position</tt></small>
| [[Position3D]]
| [[Position3D]]
|-
|-
| '''Rotation'''
| '''Rotation'''
| Marker Transformation
| Transformation
| Rotation in degrees. 0 points to North.
| Local rotation in degrees. X is pitch, Y is roll and Z is yaw.
| <small><tt>rotation</tt></small>
| <small><tt>rotation</tt></small>
| [[Number]]
| [[Number]]
|-
|-
| '''Shape'''
| '''Shape'''
| Marker Style
| Style
| Area shape.
| Area shape.
Available options:
* '''Ellipse'''
* '''Rectangle'''
| <small><tt>markerType</tt></small>
| <small><tt>markerType</tt></small>
| [[String]]
| [[String]]
|-
|-
| '''Brush'''
| '''Brush'''
| Marker Style
| Style
| Area fill texture.
| Area fill texture.
| <small><tt>brush</tt></small>
| <small><tt>brush</tt></small>
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|-
|-
| '''Color'''
| '''Color'''
| Marker Style
| Style
| Marker color. 'Default' is based on selected marker type.
| Marker color. 'Default' is based on the selected marker type.
| <small><tt>baseColor</tt></small>
| <small><tt>baseColor</tt></small>
| [[Array]]
| [[Array]]
|-
|-
| '''Alpha'''
| '''Alpha'''
| Marker Style
| Style
| Transparency. When icon marker has a shadow, it will be visible beind the transparent icon.
| Transparency. When the icon marker has a shadow, it will be visible behind the transparent icon.
| <small><tt>alpha</tt></small>
| <small><tt>alpha</tt></small>
| [[Number]]
| [[Number]]

Revision as of 14:51, 9 February 2016

Attributes

Info Development
Name Category Description Class Type
Type Type Icon texture. itemClass String
Variable Name Init Unique system name. Can contain any characters. The name is not case sensitive, so 'someName' and 'SOMENAME' are treated as the same variables. name String
Text Init Text displayed right from the marker. text String
Size Transformation Area size in meters. size2 Array
Position Transformation World coordinates in meters. X goes from West to East and Y from South to North. position Position3D
Rotation Transformation Local rotation in degrees. X is pitch, Y is roll and Z is yaw. rotation Number
Shape Style Area shape.

Available options:

  • Ellipse
  • Rectangle
markerType String
Brush Style Area fill texture. brush String
Color Style Marker color. 'Default' is based on the selected marker type. baseColor Array
Alpha Style Transparency. When the icon marker has a shadow, it will be visible behind the transparent icon. alpha Number