createVehicle array: Difference between revisions

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{{Command|= Comments
#REDIRECT [[createVehicle]]
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| arma |= Game name
 
|1.00|= Game version
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| Creates a vehicle of the given type (type is the name of the subclass in [[CfgVehicles]]).
 
If the markers array contains several marker names, the position of a random one is used. Otherwise, the given position is used. The vehicle is placed inside a circle with this position as center and placement as its radius.
 
Special properties can be: "NONE", "FLY" and "FORM". |= Description
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| [[Object]]<nowiki>=</nowiki> '''createVehicle''' ["ClassType", [[Position]], markers, placement, "special"] |= Syntax
 
|p1= ClassType: [[String]] |= Parameter 1
 
|p2= [[Position]] |= Parameter 2
 
|p3= markers: [[Array]] |= Parameter 3
 
|p4= placement: [[Number]] |= Parameter 4
 
|p5= special: [[String]] |= Parameter 5
 
| [[Object]] |= Return value
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|x1= <code>_veh <nowiki>=</nowiki> createVehicle ["ah1w", [[position]] [[player]], [], 0, "FLY"]  </code> |= Example 1
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| [[createUnit]], [[createUnit array]], [[createVehicle]], [[createVehicleLocal]], [[deleteVehicle]] |= See also
 
}}
 
 
<h3 style="display:none">Bottom Section</h3>
 
[[Category:Scripting Commands|CREATEVEHICLEARRAY]]
[[Category:Scripting Commands ArmA|CREATEVEHICLEARRAY]]
[[Category:Command_Group:_Object_Manipulation|CREATEVEHICLEARRAY]]

Latest revision as of 03:21, 27 March 2016

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