buttonSetAction: Difference between revisions
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Killzone Kid (talk | contribs) (code is SQS!!!) |
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| Set the action of a control of the currently active user dialog. Can be used for buttons and active texts. See [[Dialog Control]] for more information about user dialogs. |= Description | | Set the action of a control of the currently active user dialog. Can be used for buttons and active texts. See [[Dialog Control]] for more information about user dialogs. Works with: | ||
* CT_BUTTON | |||
* CT_XBUTTON | |||
* CT_ACTIVETEXT | |||
* CT_SHORTCUTBUTTON | |||
{{warning | The action code will be interpreted as '''[[SQS]]'''}} |= Description | |||
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|p1= [idc, action]: [[Array]] |= Parameter 1 | |p1= [idc, action]: [[Array]] |= Parameter 1 | ||
|p2= idc: [[Number]] - control ID |= Parameter 2 | |p2= idc: [[Number]] - control ID |= Parameter 2 | ||
|p3= action: [[String]] - code body that should be executed when the button/active text is clicked |= Parameter 3 | |p3= action: [[String]] - [[SQS]] code body that should be executed when the button/active text is clicked |= Parameter 3 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
|s2= control '''buttonSetAction''' action |= Syntax | |s2= control '''buttonSetAction''' action |= Syntax | ||
|p21= control: [[Control]]|= Parameter 1 | |p21= control: [[Control]] - button control|= Parameter 1 | ||
|p22= action: [[String]]|= Parameter 2 | |p22= action: [[String]] - [[SQS]] code body that should be executed when the button/active text is clicked |= Parameter 2 | ||
|r2= [[Nothing]] |= Return value | |r2= [[Nothing]] |= Return value | ||
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|x1= < | |x1= <code>[[buttonSetAction]] [100, "[[player]] [[exec]] ""reply.sqs"""];</code> |= Example 1 | ||
|x2= <code>_ctrl [[buttonSetAction]] "[[if]] ([[alive]] bob) [[then]] {[[hint]] 'alive'} [[else]] {[[hint]] 'dead'}" // SQF but SQS compatible, see [[SQS]]</code> |= Example 2 | |||
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Revision as of 23:27, 11 November 2016
Description
- Description:
- Set the action of a control of the currently active user dialog. Can be used for buttons and active texts. See Dialog Control for more information about user dialogs. Works with:
- CT_BUTTON
- CT_XBUTTON
- CT_ACTIVETEXT
- CT_SHORTCUTBUTTON
- Groups:
- Uncategorised
Syntax
- Syntax:
- buttonSetAction [idc, action]
- Parameters:
- [idc, action]: Array
- idc: Number - control ID
- action: String - SQS code body that should be executed when the button/active text is clicked
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- control buttonSetAction action
- Parameters:
- control: Control - button control
- action: String - SQS code body that should be executed when the button/active text is clicked
- Return Value:
- Nothing
Examples
- Example 1:
buttonSetAction [100, "player exec ""reply.sqs"""];
- Example 2:
_ctrl buttonSetAction "if (alive bob) then {hint 'alive'} else {hint 'dead'}" // SQF but SQS compatible, see SQS
Additional Information
- See also:
- buttonActionctrlActivate
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on October 5, 2009 - 16:23
- kungtotte
-
When using buttonSetAction for an ActiveText control from a script, you cannot use any variables local to the script in it.
/* This will print 'any bar' in the hint box, since _foo has no value according to buttonSetAction */ _foo = "foo"; buttonSetAction [100, "hint format[""%1 bar"", _foo];"];
Bottom Section
- Posted on February 15, 2016 - 10:15 (UTC)
- Molaron
- This command does not overwride the buttonaction which was set via "action" in the hpp of the dialog
- Posted on June 11, 2016 - 19:24 (UTC)
- Nomisum
-
To use variables local to the defining script, a syntax like the one below needs to be used:
_foo = "foo"; buttonSetAction [100, format["hint '%1 bar'", _foo]];
works! thanks to Kronzky for commenting this workaround in the VBS wiki
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.5
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Command Group: GUI Control
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters