handgunItems: Difference between revisions

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m (Fixed typo, bipod not bypod)
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| [[addHandgunItem]], [[removeHandgunItem]], [[removeAllHandgunItems]], [[weaponsItems]], [[primaryWeaponItems]], [[secondaryWeaponItems]], [[weaponAccessories]] |= SEEALSO  
| [[addHandgunItem]], [[removeHandgunItem]], [[removeAllHandgunItems]], [[weaponAccessories]], [[weaponAccessoriesCargo]], [[primaryWeaponItems]], [[secondaryWeaponItems]], [[weaponsItems]], [[weaponsItemsCargo]]   |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 18:13, 22 November 2016

Hover & click on the images for description

Description

Description:
Returns array with all items assigned to the handgun. This command is used for infantry weapons only.
Groups:
Uncategorised

Syntax

Syntax:
handgunItems unit
Parameters:
unit: Object
Return Value:
Array

Examples

Example 1:
handgunItems player; /* [ "muzzle_snds_L", //silencer "", //laser "", //optics "" //bipod ] */

Additional Information

See also:
addHandgunItemremoveHandgunItemremoveAllHandgunItemsweaponAccessoriesweaponAccessoriesCargoprimaryWeaponItemssecondaryWeaponItemsweaponsItemsweaponsItemsCargo

Notes

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Notes

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