animatePylon: Difference between revisions

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|x1= <code>(vehicle player) '''animatePylon''' [1, 0.5];</code>|= Example 1
|x1= <code>([[vehicle]] [[player]]) '''animatePylon''' [1, 0.5];</code>|= Example 1
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Revision as of 18:16, 16 May 2017

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Description

Description:
Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when pylon state =1.
Groups:
Uncategorised

Syntax

Syntax:
vehicle animatePylon [pylon name/index, anim phase]
Parameters:
vehicle: Object
[pylon name/index, anim phase (0-1)] : Array
Return Value:
Nothing

Examples

Example 1:
(vehicle player) animatePylon [1, 0.5];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

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