Editor Modules – Arma 3

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*This page contains a list of all modules available in the editor
#REDIRECT [[Modules]]
 
==Arma 3 Modules v1.77 (08.2017)==
 
{| class='wikitable sortable' |- 
!Module Name !!Category !!Addon !!Function
|-
|Hide Terrain Objects
||Environment
||Arma 3
||bis_fnc_moduleHideTerrainObjects
|-
|Edit Terrain Object
||Environment
||Arma 3
||bis_fnc_moduleEditTerrainObject
|-
|Smoke Grenade
||Effects
||Arma 3
||BIS_fnc_moduleGrenade
|-
|Chem light
||Effects
||Arma 3
||BIS_fnc_moduleGrenade
|-
|Tracers
||Effects
||Arma 3
||BIS_fnc_moduleTracers
|-
|Post process: Film Grain
||Effects
||Arma 3
||
|-
|Plankton
||Effects
||Arma 3
||BIS_fnc_moduleEffectsEmitterCreator
|-
|Bubbles
||Effects
||Arma 3
||BIS_fnc_moduleEffectsEmitterCreator
|-
|Cartridges
||Effects
||Arma 3
||BIS_fnc_moduleEffectsEmitterCreator
|-
|Smoke
||Effects
||Arma 3
||BIS_fnc_moduleEffectsEmitterCreator
|-
|Fire
||Effects
||Arma 3
||BIS_fnc_moduleEffectsEmitterCreator
|-
|Date
||Events
||Arma 3
||BIS_fnc_moduleDate
|-
|Weather
||Environment
||Arma 3
||BIS_fnc_moduleWeather
|-
|Save Game
||Events
||Arma 3
||BIS_fnc_moduleSaveGame
|-
|Radio Chat
||Events
||Arma 3
||BIS_fnc_moduleChat
|-
|Volume
||Events
||Arma 3
||BIS_fnc_moduleVolume
|-
|Generic radio message
||Events
||Arma 3
||BIS_fnc_moduleGenericRadio
|-
|Set Callsign
||Group Modifiers
||Arma 3
||BIS_fnc_moduleGroupID
|-
|Combat Get In
||Group Modifiers
||Arma 3
||BIS_fnc_moduleCombatGetIn
|-
|High Command - Commander
||Others
||Arma 3
||
|-
|Skip time
||Environment
||Arma 3
||BIS_fnc_moduleSkiptime
|-
|Create Task
||Intel
||Arma 3
||BIS_fnc_ModuleTaskCreate
|-
|Set Task Description
||Intel
||Arma 3
||BIS_fnc_ModuleTaskSetDescription
|-
|Set Task Destination
||Intel
||Arma 3
||BIS_fnc_ModuleTaskSetDestination
|-
|Set Task State
||Intel
||Arma 3
||BIS_fnc_ModuleTaskSetState
|-
|Create Diary Record
||Intel
||Arma 3
||BIS_fnc_moduleCreateDiaryRecord
|-
|Headquarters Entity
||Intel
||Arma 3
||BIS_fnc_moduleHQ
|-
|Game Logic
||Others
||Arma 3
||
|-
|Military Symbols
||Others
||Arma 3
||
|-
|Zone Restriction
||Others
||Arma 3
||BIS_fnc_moduleZoneRestriction
|-
|Trident
||Others
||Arma 3
||BIS_fnc_moduleTrident
|-
|Unlock Object
||Others
||Arma 3
||BIS_fnc_moduleUnlockObject
|-
|Unlock Area
||Others
||Arma 3
||BIS_fnc_moduleUnlockArea
|-
|Friendly Fire
||Others
||Arma 3
||BIS_fnc_moduleFriendlyFire
|-
|Sector
||Multiplayer
||Arma 3
||BIS_fnc_moduleSector
|-
|Respawn Position
||Multiplayer
||Arma 3
||BIS_fnc_moduleRespawnPosition
|-
|Vehicle Respawn
||Multiplayer
||Arma 3
||BIS_fnc_moduleRespawnVehicle
|-
|Show / Hide
||Object Modifiers
||Arma 3
||BIS_fnc_moduleShowHide
|-
|Set Position / Rotation
||Object Modifiers
||Arma 3
||BIS_fnc_modulePositioning
|-
|Set Skill
||Object Modifiers
||Arma 3
||BIS_fnc_moduleSkill
|-
|Set Character Damage
||Object Modifiers
||Arma 3
||BIS_fnc_moduleHealth
|-
|Set Vehicle Damage
||Object Modifiers
||Arma 3
||BIS_fnc_moduleDamage
|-
|Set Vehicle Fuel
||Object Modifiers
||Arma 3
||BIS_fnc_moduleFuel
|-
|Set Ammo
||Object Modifiers
||Arma 3
||BIS_fnc_moduleAmmo
|-
|Set Mode
||Object Modifiers
||Arma 3
||BIS_fnc_moduleMode
|-
|Set Rank
||Object Modifiers
||Arma 3
||BIS_fnc_moduleRank
|-
|Set AI Mode
||Object Modifiers
||Arma 3
||BIS_fnc_moduleAI
|-
|Add Rating / Score
||Object Modifiers
||Arma 3
||BIS_fnc_moduleRating
|-
|Open / Close Doors
||Object Modifiers
||Arma 3
||BIS_fnc_moduleDoorOpen
|-
|Simulation Manager
||Object Modifiers
||Arma 3
||BIS_fnc_moduleSimulationManager
|-
|Game Logic
||Sites
||Arma 3
||BIS_fnc_moduleSiteInit
|-
|EditorSkirmishBase
||Others
||Arma 3
||
|-
|Open Strategic Map
||Strategic
||Arma 3
||BIS_fnc_moduleStrategicMapOpen
|-
|Support Requester
||Supports
||Arma 3
||BIS_fnc_moduleSupportsInitRequester
|-
|Support Provider
||Others
||Arma 3
||BIS_fnc_moduleSupportsInitProvider
|-
|Support Provider (Virtual)
||Others
||Arma 3
||BIS_fnc_moduleSupportsInitProviderVirtual
|-
|Firing Drill
||Firing Drills
||Arma 3
||BIS_fnc_moduleFiringDrill
|-
|Posters
||Others
||Arma 3
||BIS_fnc_modulePoster
|-
|Game Logic
||Gameplay Modes
||Arma 3
||
|-
|Animals
||Others
||Arma 3 Zeus
||BIS_fnc_moduleAnimals
|-
|Close Air Support (CAS)
||Effects
||Arma 3 Zeus
||BIS_fnc_moduleCAS
|-
|Game Master
||Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCurator
|-
|Manage Addons
||Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorAddAddons
|-
|Manage Resources
||Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorAddPoints
|-
|Add Editing Area
||Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorAddEditingArea
|-
|Restrict Editing Around Players
||Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorAddEditingAreaPlayers
|-
|Set Editing Area Type
||Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorSetEditingAreaType
|-
|Add Camera Area
||Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorAddCameraArea
|-
|Set Camera Position
||Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorSetCamera
|-
|Add Editable Objects
||Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorAddEditableObjects
|-
|Set Editing Costs
||Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorSetCoefs
|-
|Set Costs (Default)
||Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorSetCostsDefault
|-
|Set Costs (Side)
||Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorSetCostsSide
|-
|Set Costs - Soldiers & Vehicles
||Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorSetCostsVehicleClass
|-
|Add Icon
||Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorAddIcon
|-
|Set Attributes - Objects
||Zeus
||Arma 3 Zeus
||BIS_fnc_moduleCuratorSetAttributes
|-
|Post-Process
||Environment
||Arma 3 Zeus
||BIS_fnc_modulePostprocess
|-
|Play Sound
||Audio
||Arma 3 Zeus
||BIS_fnc_moduleSFX
|-
|IR Grenade
||Effects
||Arma 3 Zeus
||BIS_fnc_moduleGrenade
|-
|Time acceleration
||Environment
||Arma 3 Zeus
||BIS_fnc_moduleTimeMultiplier
|-
|Flare
||Effects
||Arma 3 Zeus
||BIS_fnc_moduleProjectile
|-
|Briefing
||Scenario Flow
||Arma 3 Zeus
||BIS_fnc_moduleDiary
|-
|End Scenario
||Scenario Flow
||Arma 3 Zeus
||BIS_fnc_moduleEndMission
|-
|Scenario Name
||Scenario Flow
||Arma 3 Zeus
||BIS_fnc_moduleMissionName
|-
|Zeus Lightning Bolt
||Zeus
||Arma 3 Zeus
||BIS_fnc_moduleLightning
|-
|Cover Map
||Others
||Arma 3 Zeus
||BIS_fnc_moduleCoverMap
|-
|Create Radio Channel
||Others
||Arma 3 Zeus
||BIS_fnc_moduleRadioChannelCreate
|-
|Remote Control
||Zeus
||Arma 3 Zeus
||BIS_fnc_moduleRemoteControl
|-
|Zone Protection
||Scenario Flow
||Arma 3 Zeus
||BIS_fnc_moduleZoneProtection
|-
|Countdown
||Scenario Flow
||Arma 3 Zeus
||BIS_fnc_moduleCountdown
|-
|Respawn Tickets
||Scenario Flow
||Arma 3 Zeus
||BIS_fnc_moduleRespawnTickets
|-
|Bleed Tickets
||Scenario Flow
||Arma 3 Zeus
||BIS_fnc_moduleBleedTickets
|-
|Custom Objective
||Objectives
||Arma 3 Zeus
||BIS_fnc_moduleObjective
|-
|Ordnance
||Effects
||Arma 3 Zeus
||BIS_fnc_moduleProjectile
|-
|Loadouts
||Respawn
||Arma 3 Zeus
||BIS_fnc_moduleRespawnInventory
|-
|Players (BLUFOR)
||Respawn
||Arma 3 Zeus
||BIS_fnc_moduleRespawnPosition
|-
|Time Trial
||Others
||Arma 3 Karts
||BIS_fnc_moduleTimeTrial
|-
|Bootcamp Stage
||Training
||Arma 3
||BIS_fnc_moduleBootcampStage
|-
|Arsenal
||Zeus
||Arma 3
||BIS_fnc_moduleArsenal
|-
|Spawn AI
||Others
||Arma 3 Helicopters
||bis_fnc_moduleSpawnAI
|-
|Spawn AI: Spawnpoint
||Others
||Arma 3 Helicopters
||bis_fnc_moduleSpawnAIPoint
|-
|Spawn AI: Sector Tactic
||Others
||Arma 3 Helicopters
||bis_fnc_moduleSpawnAISectorTactic
|-
|Spawn AI: Options
||Others
||Arma 3 Helicopters
||bis_fnc_moduleSpawnAIOptions
|-
|Sling Load
||Others
||Arma 3 Helicopters
||bis_fnc_moduleSlingload
|-
|EndGame Objectives Instance
||Objectives
||Arma 3 Marksmen
||bis_fnc_moduleHvtObjectives
|-
|End Game Simple Objective
||Objectives
||Arma 3 Marksmen
||bis_fnc_moduleHvtObjectives
|-
|End Game Start Game Objective
||Objectives
||Arma 3 Marksmen
||bis_fnc_moduleHvtObjectives
|-
|End Game - End Game Objective
||Objectives
||Arma 3 Marksmen
||bis_fnc_moduleHvtObjectives
|-
|Combat Patrol Init
||Combat Patrol
||Arma 3 Malden
||BIS_fnc_CPInit
|-
|Combat Patrol Location Add
||Combat Patrol
||Arma 3 Malden
||
|-
|Combat Patrol Location Remove
||Combat Patrol
||Arma 3 Malden
||
|-
|Combat Patrol Location Reposition
||Combat Patrol
||Arma 3 Malden
||
|-
|Combat Patrol Azimuth Blacklist
||Combat Patrol
||Arma 3 Malden
||
|-
|}
 
==Function used for exporting==
<syntaxhighlight lang="cpp">
private _modules = "(configName inheritsFrom _x) == 'Module_F'" configClasses (configFile >> "CfgVehicles");
private _export = "{| class='wikitable sortable' |-
!Module Name !!Category !!Addon !!Function
|-" + endl;
{
private _name = getText (_x >> "displayName");
private _cat = getText (_x >> "category");
private _mod = configSourceMod _x;
private _fnc = getText (_x >> "function");
if (_mod == "") then {_mod = "A3"};
private _modName = modParams [_mod,["name"]];
_modName = _modName select 0;
_cat = getText (configFile >> "CfgFactionClasses" >> _cat >> "displayName");
if (_cat isEqualto "") then {_cat = "Others"};
_export = _export + "|" + _name + endl + "||" + _cat + endl + "||" + _modName + endl + "||" + _fnc + endl + "|-" + endl;
} forEach _modules;
_export = _export + "|}";
copyToClipboard _export;
 
</syntaxhighlight>
 
 
[[Category: Arma 3: Editing]]

Latest revision as of 06:46, 30 December 2020

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