setFormationTask: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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{{RV|type=command | |||
|game1= ofpe | |||
|version1= 1.00 | |||
|game2= arma1 | |||
|version2= 1.00 | |||
|game3= arma2 | |||
|version3= 1.00 | |||
|game4= arma2oa | |||
|version4= 1.50 | |||
|game5= tkoh | |||
|version5= 1.00 | |||
|game6= arma3 | |||
|version6= 0.50 | |||
|gr1= Unit Control | |||
|descr= Set the current task of the formation member. {{Feature|arma2|This command is not available in {{arma2}}.}} | |||
[[ | |s1= unit [[setFormationTask]] task | ||
|p1= unit: [[Object]] | |||
|p2= task: [[String]] | |||
|r1= [[Nothing]] | |||
|x1= <sqf>_unit setFormationTask "MOVE";</sqf> | |||
|seealso= [[formationTask]] | |||
}} | |||
<dl class="command_description"> | |||
<dt></dt> | |||
<dd class="notedate">Posted on 16:57, 2 March 2007 (CET)</dd> | |||
<dt class="note">[[User:Donnervogel|Donnervogel]]</dt> | |||
<dd class="note">The argument for ''task'' can be any String value. This can effectively be used to store a property in String format an retrieve it with [[formationTask]] in FSM scripts. By using it outside of FSM scripts you're risking to get it overwritten by other running FSM scripts. | |||
</dl> |
Latest revision as of 10:24, 13 May 2022
Description
- Description:
- Set the current task of the formation member.
- Groups:
- Unit Control
Syntax
- Syntax:
- unit setFormationTask task
- Parameters:
- unit: Object
- task: String
- Return Value:
- Nothing
Examples
- Example 1:
- _unit setFormationTask "MOVE";
Additional Information
- See also:
- formationTask
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 16:57, 2 March 2007 (CET)
- Donnervogel
- The argument for task can be any String value. This can effectively be used to store a property in String format an retrieve it with formationTask in FSM scripts. By using it outside of FSM scripts you're risking to get it overwritten by other running FSM scripts.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control