aimPos: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2oa |= Game name
|game1= arma2oa
|1.62|= Game version
|version1= 1.62
|arg= global|= Arguments in MP
____________________________________________________________________________________________


| Returns the position of the object other units can aim to. |= Description
|game2= tkoh
____________________________________________________________________________________________
|version2= 1.00


| '''aimPos''' object |= Syntax
|game3= arma3
|version3= 0.50


|p1= object: [[Object]] |= Parameter 1
|arg= global


| [[Array]] - format [[PositionASL]] |= Return value
|gr1= Positions
____________________________________________________________________________________________
 
|x1= <code>'''aimPos''' [[player]]</code> |= Example 1
____________________________________________________________________________________________


| [[eyePos]], [[getPosASL]], [[weaponDirection]], [[unitAimPosition]], [[unitAimPositionVisual]] |= See also
|descr= Returns the position of the object other units can aim to.


}}
|s1= [[aimPos]]  unit


<h3 style="display:none">Notes</h3>
|p1= unit: [[Object]]
<dl class="command_description">
<!-- Note Section BEGIN -->


|r1= [[Array]] - format [[Position#PositionASL|PositionASL]]


|x1= <sqf>_aimPos = aimPos player;</sqf>


<!-- Note Section END -->
|seealso= [[eyePos]] [[getPosASL]] [[weaponDirection]] [[unitAimPosition]] [[unitAimPositionVisual]]
</dl>
}}


<h3 style="display:none">Bottom Section</h3>
<!-- CONTINUE Notes -->
<dl class="command_description">
<dl class="command_description">
<dd class="notedate">Posted on July 7, 2015 - 21:19 (UTC)</dd>
 
<dt></dt>
<dd class="notedate">Posted on 2015-07-07 - 21:19 (UTC)</dd>
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt>
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt>
<dd class="note">
<dd class="note">
Generally returns the center position of the object (middle of the geometry, not the model's [0,0,0]).
Generally returns the center position of the object (middle of the geometry, not the model's [0,0,0]).
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->


[[Category:ArmA 2 OA: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
{{Note
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
|user= Sa-Matra
[[Category:Arma 3: Scripting Commands]]
|timestamp= 20230327123311
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
|text= This command uses "zamerny" memory point which is hardcoded name in the engine. If memory point is not present then geometry LOD bounding center is used (according to dedmen)
}}

Latest revision as of 20:58, 4 July 2024

Hover & click on the images for description

Description

Description:
Returns the position of the object other units can aim to.
Groups:
Positions

Syntax

Syntax:
aimPos unit
Parameters:
unit: Object
Return Value:
Array - format PositionASL

Examples

Example 1:
_aimPos = aimPos player;

Additional Information

See also:
eyePos getPosASL weaponDirection unitAimPosition unitAimPositionVisual

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2015-07-07 - 21:19 (UTC)
Waffle SS.
Generally returns the center position of the object (middle of the geometry, not the model's [0,0,0]).
Sa-Matra - c
Posted on Mar 27, 2023 - 12:33 (UTC)
This command uses "zamerny" memory point which is hardcoded name in the engine. If memory point is not present then geometry LOD bounding center is used (according to dedmen)