set3DENLayer: Difference between revisions

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m (template:command argument fix)
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


|arma3|= Game name
|game1= arma3
|version1= 1.56


|1.56|= Game version
|gr1= Eden Editor
____________________________________________________________________________________________


| Set layer for [[Eden Entity]]. |= Description
|descr= Set layer for [[Eden Entity]].  
____________________________________________________________________________________________


| entity '''set3DENLayer''' layerID |= Syntax
|s1= entity [[set3DENLayer]] layerID
|p1= entity: [[Eden Entity]] |PARAMETER1=
|p2= layerID: [[Number]] - layer ID as returned by [[add3DENLayer]] command |PARAMETER2=
| [[Bool]] - [[true]] if the entity was moved succesfully |RETURNVALUE=


|x1= <code>_myLayer = -1 [[add3DENLayer]] "CTRG";
|p1= entity: [[Eden Entity]]
[[player]] [[set3DENLayer]] _myLayer;</code>|EXAMPLE1=
|p2= layerID: [[Number]] - layer ID as returned by [[add3DENLayer]] command
____________________________________________________________________________________________
|r1= [[Boolean]] - [[true]] if the entity was moved succesfully


|
|x1= <sqf>
_myLayer = -1 add3DENLayer "CTRG";
player set3DENLayer _myLayer;
</sqf>
 
|x2= <sqf>player set3DENLayer -1; // Move to root</sqf>
 
|seealso=
[[add3DENLayer]]
[[add3DENLayer]]
[[remove3DENLayer]]
[[remove3DENLayer]]
[[get3DENLayerEntities]]
[[get3DENLayerEntities]]
|SEEALSO=
|  |MPBEHAVIOUR=
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<!-- DISCONTINUE Notes -->
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Eden Editor|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Set layer for Eden Entity.
Groups:
Eden Editor

Syntax

Syntax:
entity set3DENLayer layerID
Parameters:
entity: Eden Entity
layerID: Number - layer ID as returned by add3DENLayer command
Return Value:
Boolean - true if the entity was moved succesfully

Examples

Example 1:
_myLayer = -1 add3DENLayer "CTRG"; player set3DENLayer _myLayer;
Example 2:
player set3DENLayer -1; // Move to root

Additional Information

See also:
add3DENLayer remove3DENLayer get3DENLayerEntities

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note