worldSize: Difference between revisions

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m (template:command argument fix)
m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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{{Command|= Comments
{{RV|type=command
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| arma3 |= Game name
|game1= arma3
|version1= 1.48


|1.48|= Game version
|gr1= Mission Information
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| Returns config size of the current world. Equivalent to {{Inline code|[[worldName]] [[call]] [[BIS_fnc_mapSize]]}}. |DESCRIPTION=
|descr= Returns the engine calculated size (terrain side length) of the current world ([[BIS_fnc_mapSize]] may return the same value, but is just a simple look up in [[configFile | config]]).
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| [[worldSize]] |SYNTAX=
|s1= [[worldSize]]


| [[Number]] |RETURNVALUE=
|r1= [[Number]]
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|x1= <code>_size = [[worldSize]];</code> |EXAMPLE1=
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| [[BIS_fnc_mapSize]], [[worldName]], [[missionName]], [[briefingName]], [[serverName]] |SEEALSO=
|x1= <sqf>private _size = worldSize;</sqf>


}}
|x2= <sqf>
// A round marker that should cover the whole map, placed in the center of the map, should have the following radius (a, b)
private _radius = sqrt 2 / 2 * worldSize;
</sqf>


<h3 style="display:none">Notes</h3>
|x3= <sqf>
<dl class="command_description">
private _axis = worldSize / 2;
<!-- Note Section BEGIN -->
private _center = [_axis, _axis , 0];
private _radius = sqrt 2 * _axis;
</sqf>


<!-- Note Section END -->
|seealso= [[BIS_fnc_mapSize]] [[getTerrainInfo]]
</dl>
}}
 
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Mission_Information|{{uc:{{PAGENAME}}}}]]

Latest revision as of 19:42, 3 September 2024

Hover & click on the images for description

Description

Description:
Returns the engine calculated size (terrain side length) of the current world (BIS_fnc_mapSize may return the same value, but is just a simple look up in config).
Groups:
Mission Information

Syntax

Syntax:
worldSize
Return Value:
Number

Examples

Example 1:
private _size = worldSize;
Example 2:
// A round marker that should cover the whole map, placed in the center of the map, should have the following radius (a, b) private _radius = sqrt 2 / 2 * worldSize;
Example 3:
private _axis = worldSize / 2; private _center = [_axis, _axis , 0]; private _radius = sqrt 2 * _axis;

Additional Information

See also:
BIS_fnc_mapSize getTerrainInfo

Notes

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