getConnectedUAV: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 | | |game1= arma3 | ||
|version1= 0.76 | |||
| | |arg= local | ||
| | |gr1= Remote Control | ||
| [[ | |descr= Returns UAV/UGV vehicle if person has connection to some UAV. To return the AI unit which player controls, see [[getConnectedUAVUnit]]. | ||
| | |s1= [[getConnectedUAV]] person | ||
| [[Object]] - | |p1= person: [[Object]] - player controlling UAV/UGV | ||
| | |r1= [[Object]] - the UAV/UGV object or [[objNull]] if no UAV is connected or if the connected unit is remote. | ||
|x1= <sqf>getConnectedUAV player;</sqf> | |||
| [[showUAVFeed]] [[shownUAVFeed]] [[allUnitsUAV]] [[UAVControl]] [[connectTerminalToUAV]] [[isUAVConnected]] | |seealso= [[getConnectedUAVUnit]] [[showUAVFeed]] [[shownUAVFeed]] [[allUnitsUAV]] [[UAVControl]] [[connectTerminalToUAV]] [[isUAVConnected]] | ||
}} | }} | ||
Latest revision as of 21:22, 25 March 2024
Description
- Description:
- Returns UAV/UGV vehicle if person has connection to some UAV. To return the AI unit which player controls, see getConnectedUAVUnit.
- Groups:
- Remote Control
Syntax
- Syntax:
- getConnectedUAV person
- Parameters:
- person: Object - player controlling UAV/UGV
- Return Value:
- Object - the UAV/UGV object or objNull if no UAV is connected or if the connected unit is remote.
Examples
- Example 1:
- getConnectedUAV player;
Additional Information
- See also:
- getConnectedUAVUnit showUAVFeed shownUAVFeed allUnitsUAV UAVControl connectTerminalToUAV isUAVConnected
Notes
-
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