currentZeroing: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2oa | | |game1= arma2oa | ||
|version1= 1.50 | |||
|1. | |game2= tkoh | ||
|version2= 1.00 | |||
| | |game3= arma3 | ||
|version3= 0.50 | |||
| | |gr1= Weapons | ||
| | |descr= Returns current zeroing. | ||
| [[ | |s1= [[currentZeroing]] object | ||
| | |p1= object: [[Object]] - unit or vehicle | ||
| | |r1= [[Number]] | ||
|s2= object [[currentZeroing]] [weaponClass, muzzleClass] | |||
|s2since= arma3 2.04 | |||
|p21= object: [[Object]] - unit or vehicle | |||
|p22= weaponClass: [[String]] - class name of weapon | |||
|p23= muzzleClass: [[String]] - (Optional, default currently active muzzle or first that is found) muzzle classname | |||
|r2= [[Array]] in format: | |||
* 0: [[Number]] - distance | |||
* 1: [[Number]] - zeroingIndex | |||
** 0 ≙ 50 m | |||
** 1 ≙ 100 m | |||
** 2 ≙ 150 m | |||
** ... | |||
< | |x1= <sqf>private _zeroing = currentZeroing player;</sqf> | ||
</ | |||
< | |x2= <sqf>(player currentZeroing ["arifle_MX_GL_F", "GL_3GL_F"]) params ["_distance", "_zeroingIndex"];</sqf> | ||
|seealso= [[setWeaponZeroing]] | |||
[[ | }} | ||
Latest revision as of 14:01, 8 November 2023
Description
- Description:
- Returns current zeroing.
- Groups:
- Weapons
Syntax
- Syntax:
- currentZeroing object
- Parameters:
- object: Object - unit or vehicle
- Return Value:
- Number
Alternative Syntax
- Syntax:
- object currentZeroing [weaponClass, muzzleClass]
- Parameters:
- object: Object - unit or vehicle
- weaponClass: String - class name of weapon
- muzzleClass: String - (Optional, default currently active muzzle or first that is found) muzzle classname
- Return Value:
- Array in format:
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- setWeaponZeroing
Notes
-
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