infoPanelComponentEnabled: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
BrettMayson (talk | contribs) No edit summary |
||
(25 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.72 | |||
| | |gr1= Custom Panels | ||
| Controls availability of component to given object info panel. | |descr= Controls availability of component to given object info panel. | ||
| unit [[infoPanelComponentEnabled]] [panelID, componentClassOrType] | |s1= unit [[infoPanelComponentEnabled]] [panelID, componentClassOrType] | ||
|p1= unit: [[Object]] - the concerned vehicle | |p1= unit: [[Object]] - the concerned vehicle | ||
|p2= panelID: [[String]] - "left" or "right" can be used as panel names | |p2= panelID: [[String]] - "left" or "right" can be used as panel names | ||
|p3= componentClassOrType: [[String]] | |p3= componentClassOrType: [[String]] | ||
| [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object) | |r1= [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object) | ||
|s2= [unit, turretPath] [[infoPanelComponentEnabled]] [panelID, componentClassOrType] | |s2= [unit, turretPath] [[infoPanelComponentEnabled]] [panelID, componentClassOrType] | ||
|p21= unit: [[Object]] - the concerned vehicle | |p21= unit: [[Object]] - the concerned vehicle | ||
|p22= turretPath: [[Array]] - turret index | |p22= turretPath: [[Array]] format [[Turret Path]] - turret index | ||
|p23= panelID: [[String]] - "left" or "right" can be used as panel names | |p23= panelID: [[String]] - "left" or "right" can be used as panel names | ||
|p24= componentClassOrType: [[String]] | |p24= componentClassOrType: [[String]] | ||
|r2= [[Boolean]] | |r2= [[Boolean]] | ||
|x1= < | |x1= <sqf> | ||
_state = | // returns true if specific component "SensorDisplay" is enabled on player vehicle's left panel | ||
_state = [vehicle player, [-1]] infoPanelComponentEnabled ["VehicleSystemsDisplayManagerComponentLeft", "SensorDisplay"]; | |||
</sqf> | |||
| [[Arma 3 Custom Info]] | |x2= <sqf> | ||
// returns true if all "SensorsDisplayComponent" components are enabled on player vehicle's left panel, otherwise returns false | |||
_state = [vehicle player, [-1]] infoPanelComponentEnabled ["VehicleSystemsDisplayManagerComponentLeft", "SensorsDisplayComponent"]; | |||
</sqf> | |||
|seealso= [[Arma 3: Custom Info]] [[infoPanel]] [[infoPanels]] [[setInfoPanel]] [[infoPanelComponents]] [[enableInfoPanelComponent]] | |||
}} | }} | ||
Latest revision as of 10:20, 16 June 2024
Description
- Description:
- Controls availability of component to given object info panel.
- Groups:
- Custom Panels
Syntax
- Syntax:
- unit infoPanelComponentEnabled [panelID, componentClassOrType]
- Parameters:
- unit: Object - the concerned vehicle
- panelID: String - "left" or "right" can be used as panel names
- componentClassOrType: String
- Return Value:
- Boolean - true if component was successfully enabled on the panel, false otherwise (e.g. component is not available for the object)
Alternative Syntax
- Syntax:
- [unit, turretPath] infoPanelComponentEnabled [panelID, componentClassOrType]
- Parameters:
- unit: Object - the concerned vehicle
- turretPath: Array format Turret Path - turret index
- panelID: String - "left" or "right" can be used as panel names
- componentClassOrType: String
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- Arma 3: Custom Info infoPanel infoPanels setInfoPanel infoPanelComponents enableInfoPanelComponent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note